BlackBoltRocks wrote: udonomefoo wrote: thetimelord wrote: Bombs: Steals 3 AP of 3 random colors per bomb. Purple steals up to 27 ap? Isnt it 9?
udonomefoo wrote: thetimelord wrote: Bombs: Steals 3 AP of 3 random colors per bomb. Purple steals up to 27 ap?
thetimelord wrote: Bombs: Steals 3 AP of 3 random colors per bomb.
BlackBoltRocks wrote: From the "interview" about Green Goblin: "Err...why would Cap hate getting his Red and Blue AP back? And I'm shocked they didn't mention that you can protect Starlord's countdowns. After all, everyone goes well with Starlord, right?
udonomefoo wrote: BlackBoltRocks wrote: udonomefoo wrote: thetimelord wrote: Bombs: Steals 3 AP of 3 random colors per bomb. Purple steals up to 27 ap? Isnt it 9? Depends on if that's 3ap EACH of 3 random colors or 3ap total of 3 random colors. Their wording always bothers me. Why not just say 1 ap each of 3 random colors. It's prob 3 total per bomb for a total potential of 9, but given how op the 5's are anyway, who knows.
babinro wrote: ... The reason I rank Green Goblin 3rd is because of his lack of sustained play. I'm sure you could argue that he's better than Phoenix and/or OML in a single battle context but this is a team based game. Goblin doesn't mesh beautifully with OML or Phoenix and when paired with Spidey they'll become a health pack drain over time. Phoenix/OML is incredible for saving health packs and they pack enough punch to get the job done even if you have to spam their skills quite a bit to do so. As new characters come out it's entirely possible Green Goblins rank will increase. Current 5* Ranking: 1) OML 2) Phoenix 3) Green Goblin 4) Spider-Man 5) Silver Surfer
thetimelord wrote: Bombs: Deals 11k dmg to the current target for each bomb. Bombs: Stuns a random enemy for 2 turns per bomb. Bombs: Destroys 4 random tiles and deals damage per bomb. Bombs: Steals 3 AP of 3 random colors per bomb. Bombs: Creates a yellow protect tile of around 1400 per bomb. Bombs: Creates a black strike tile of about 1400 per bomb.
simonsez wrote: thetimelord wrote: Bombs: Deals 11k dmg to the current target for each bomb. Bombs: Stuns a random enemy for 2 turns per bomb. Bombs: Destroys 4 random tiles and deals damage per bomb. Bombs: Steals 3 AP of 3 random colors per bomb. Bombs: Creates a yellow protect tile of around 1400 per bomb. Bombs: Creates a black strike tile of about 1400 per bomb. Nice, thanks. I like the idea of versatility, but geez, when would you ever not want to choose red?
Sandwichboy wrote: Unless I'm reading it wrong, Blue will stun the entire team if all 3 tiles activate.
simonsez wrote: Sandwichboy wrote: Unless I'm reading it wrong, Blue will stun the entire team if all 3 tiles activate. A random stun used to be able to target an already-stunned character. Did they ever change that?