gigatilburg29 wrote: I will keep bumping this up until the players will get taken seriously who invest allot of time and money into this game. Making us happy about a new features wich it turned out it is actually a big setback.
Bossblack wrote: gigatilburg29 wrote: I will keep bumping this up until the players will get taken seriously who invest allot of time and money into this game. Making us happy about a new features wich it turned out it is actually a big setback. Completely agree with you and I will join the bumping. I spent a ton of ISO to bring my 3*s to 166 so I could champion them and it's a slap on the face that once you championed them that they became weaker! I should've saved those ISO for my 4*s.
Bruinsfan17 wrote: Bossblack wrote: gigatilburg29 wrote: I will keep bumping this up until the players will get taken seriously who invest allot of time and money into this game. Making us happy about a new features wich it turned out it is actually a big setback. Completely agree with you and I will join the bumping. I spent a ton of ISO to bring my 3*s to 166 so I could champion them and it's a slap on the face that once you championed them that they became weaker! I should've saved those ISO for my 4*s. Is this really true? I haven't really paid much attention while playing and I haven't quite grasped all the information from this new update but from what people are saying do powers actually get weaker after champing?? Would someone unchamped at 166 do more dmg than at 167 champed???
Bruinsfan17 wrote: Is this really true? I haven't really paid much attention while playing and I haven't quite grasped all the information from this new update but from what people are saying do powers actually get weaker after champing?? Would someone unchamped at 166 do more dmg than at 167 champed???
udonomefoo wrote: Honestly, I don't think the bumping or complaining or anything else even matter. This move was to force people to not get complacent at the 3* tier and push for the 4* tier. Of course, there aren't enough 4* rewards available, so you'll have to buy your way in. That's that, end of story.
Malcrof wrote: *snip i have over a dozen 4*s fully covered 4* covers are not an issue at all, not even close, the 1 and only issue right now is ISO.
udonomefoo wrote: I guarantee that the players who don't have a fully covered, top tier 4* yet aren't being "flooded" with 4* covers.
grunzadin wrote: BUT I also play this game way too much and recognize that I am a significant outlier. I just wanted to point out that it IS theoretically feasible to be a F2P player and progress into 4* territory, but it will require grinding that is unrealistic for most players.
Ability dmg - this part I don't agree. If the 3* abilities scaled too high beyond a certain point then gently flatten the curve! 25-30% reduction at lvl 240 is not "gentle". Leave them as they were up to 290, then have them flatten off considerably after that. Or flatten them a bit from 200-290, but no more than 10%. What this plan plainly fails to realize is that 4*s have a FAR greater potential for max level.
udonomefoo wrote: Malcrof wrote: *snip i have over a dozen 4*s fully covered 4* covers are not an issue at all, not even close, the 1 and only issue right now is ISO. ISO is absolutely an issue, but come on Mal. Of course it's not a problem for you, you already have a bunch of fully covered 4s, with HB, Teen Jean and RHulk maxed/champed. You claim you use 3s, but for what? The seeds? The first 300 points? I'd dare you to play with nothing but 3*s for a couple pvp events and see how far you get, but your mmr wouldn't make that a true comparison to what players below you are facing. It would actually be harder for you, so go ahead and take the challenge, prove me wrong. I guarantee that the players who don't have a fully covered, top tier 4* yet aren't being "flooded" with 4* covers. I have a maxed 4cyc and a Jean that's getting close, so this isn't even me complaining about my situation, it's the people who don't even have one usable 4 yet who got screwed. The argument isn't that it's "impossible" now, it's that it got harder for no reason at all.
TxMoose wrote: can't imagine a 3* roster that has a few 5*s having to grind down pve's like hulk or grocket with all the jugs/hoods/ares/dakens your have to deal with at the scaling levels that really should be reserved for 4* players. its sad really since 3s were the backbone of the game. when you feel that boosted cap and cage just don't bring enough, something's wrong. the dynamic of scaling after rostering a 5* and this boosted 3* nerf really hit the 3* players hard. this affected a huuuuge chunk of the playerbase, and might have been enough to make me consider moving on had I been strictly a 3* player.