Crowl wrote: Shame that after the decent work on QS and the very good work on IM40 we get this lacklustre change to the Vision, the density powers didn't need to be increased so much as having them apply even when he isn't tanking that colour as in the era of champions you can't rely on him to be tanking except when he is boosted.
Pylgrim wrote: David, can you tell us whether there are more 3* upgrades planned after these three?
DayvBang wrote: Crowl wrote: Shame that after the decent work on QS and the very good work on IM40 we get this lacklustre change to the Vision, the density powers didn't need to be increased so much as having them apply even when he isn't tanking that colour as in the era of champions you can't rely on him to be tanking except when he is boosted. Yeah, I figured it would be more like Reed's Imaginaut where Reed doesn't have to own the match for it to take effect. Yellow I would have changed more thoroughly, maybe make the tile spit out a protect tile every turn so the whole team can similarly benefit from it. Vision is weirdly designed in a way that actually makes him more powerful solo or with weaker allies so that he's out front more often. This is like the buff to 4* Sam Wilson (Captain America). A numbers tweak only.
Raisse wrote: The ability to stack multiple light or heavy tiles seems to be pretty powerful to me. Especially for wave nodes where you can attack up quite a bit of red/blue, then blast away with extreme density AoE.
Arimis Thorn wrote: Oh good! I don't need to put any ISO into him.
Raisse wrote: DayvBang wrote: Crowl wrote: Shame that after the decent work on QS and the very good work on IM40 we get this lacklustre change to the Vision, the density powers didn't need to be increased so much as having them apply even when he isn't tanking that colour as in the era of champions you can't rely on him to be tanking except when he is boosted. Yeah, I figured it would be more like Reed's Imaginaut where Reed doesn't have to own the match for it to take effect. Yellow I would have changed more thoroughly, maybe make the tile spit out a protect tile every turn so the whole team can similarly benefit from it. Vision is weirdly designed in a way that actually makes him more powerful solo or with weaker allies so that he's out front more often. This is like the buff to 4* Sam Wilson (Captain America). A numbers tweak only. The ability to stack multiple light or heavy tiles seems to be pretty powerful to me. Especially for wave nodes where you can attack up quite a bit of red/blue, then blast away with extreme density AoE.
stochasticism wrote: As Meatloaf said, 2/3 ain't bad.
udonomefoo wrote: Raisse wrote: DayvBang wrote: Crowl wrote: Shame that after the decent work on QS and the very good work on IM40 we get this lacklustre change to the Vision, the density powers didn't need to be increased so much as having them apply even when he isn't tanking that colour as in the era of champions you can't rely on him to be tanking except when he is boosted. Yeah, I figured it would be more like Reed's Imaginaut where Reed doesn't have to own the match for it to take effect. Yellow I would have changed more thoroughly, maybe make the tile spit out a protect tile every turn so the whole team can similarly benefit from it. Vision is weirdly designed in a way that actually makes him more powerful solo or with weaker allies so that he's out front more often. This is like the buff to 4* Sam Wilson (Captain America). A numbers tweak only. The ability to stack multiple light or heavy tiles seems to be pretty powerful to me. Especially for wave nodes where you can attack up quite a bit of red/blue, then blast away with extreme density AoE. Unless I'm misunderstanding you I think you're making assumptions that aren't there. There has been no precedent set for stacking effects on countdown tiles. 4cyc's don't stack, reed's don't stack etc.