Daisy johnson (quake)

zeddicus
Posts: 77 Match Maker
Passive ability yellow: blocks psychic abilities
Level one: blocks one ability enemy
Level two: blocks one ability enemy one team except hers
Level three: blocks two ability enemy one team except hers
Level four: blocks two ability enemy two ability team except hers
Level five: blocks all ability enemy, except team
Active power: shock: blocks active power
Level one: prevents front enemy from using one active power
Level two: prevents first two enemy from using one active power
Level three: prevents all enemies from using one active power
Level four: prevents all enemies from two active powers
Level five: prevents all enemies all powers stuns her for five turns
Note active power is full a to use power.
Vibration power blue:
Level one: causes 150 damage enemy, 75 damage team except her
Level two: causes 500 damage enemy, 150 damage team except her
Level three: causes 1000 damage enemy, 450 damage team except her
Level four: causes 1750 damage enemy, 750 damage team except her
Level five: causes 3500 damage enemy, 900 damage team except her
Just an idea. Stashing welcomed
Level one: blocks one ability enemy
Level two: blocks one ability enemy one team except hers
Level three: blocks two ability enemy one team except hers
Level four: blocks two ability enemy two ability team except hers
Level five: blocks all ability enemy, except team
Active power: shock: blocks active power
Level one: prevents front enemy from using one active power
Level two: prevents first two enemy from using one active power
Level three: prevents all enemies from using one active power
Level four: prevents all enemies from two active powers
Level five: prevents all enemies all powers stuns her for five turns
Note active power is full a to use power.
Vibration power blue:
Level one: causes 150 damage enemy, 75 damage team except her
Level two: causes 500 damage enemy, 150 damage team except her
Level three: causes 1000 damage enemy, 450 damage team except her
Level four: causes 1750 damage enemy, 750 damage team except her
Level five: causes 3500 damage enemy, 900 damage team except her
Just an idea. Stashing welcomed
0
Comments
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Daisy Johnson - Quake
8350 HPs.
Fealing Queasy 9 AP
Daisy channels her strength, dealing subdual damage and inducing vertigo. Deal 300 damage to the enemy team and stun them one turn.
Rank 2 Damage output up to 400.
Rank 3 Damage output up to 600.
Rank 4 Damage output up to 800.
Rank 5 Stun duration 2 turns. Damage to 1000.
Shake the foundation 8 AP.
Daisy causes ruptures in nearby structures, causing great damage and changing the scope of the battlefield. Destroy team-up tiles in play, dealing damage per tile. At one cover, destroy 4 team-up tiles and deal 125 per.
Rank 2 Destroy 6 team-up tiles at 200 per.
Rank 3 Destroy 8 team-up tiles
Rank 4 Destroy ALL team-up tiles at 250 per.
Rank 5 Damage output increased to 550 per. Cost of the ability increased to 11.
Bring the house down. 7 AP.
Daisy causes a harmonic imbalance in the ground, creating a fissure and converting tiles. Select a tile. Convert it and 2 other tiles to blue.
Rank 2. Convert it and 3
Rank 3. Convert it and 4
Rank 4. Convert 3 green to black.
Rank 5. Convert 4 green tiles to black.
Her Bring the House Down powers the other abilities, by changing the field to her strengths. She's not a massive damage dealer per se, but she can really shake up the board. And that's how I see her working.0 -
The 3 turn entire team stun.. best team up to send to everyone ever.
I would either raise the AP cost, or remove the damage.. that power is nastyness.. with the right board, since it is only 3 matches to get, you can almost stun lock the entire battle.
Love the other 2.0 -
Malcrof wrote:The 3 turn entire team stun.. best team up to send to everyone ever.
I would either raise the AP cost, or remove the damage.. that power is nastyness.. with the right board, since it is only 3 matches to get, you can almost stun lock the entire battle.
Love the other 2.
I meant to edit that to 2 turns.0 -
Needs work. Like ronin-sans also.0
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I'd like to see Quake have powers similar to these, basically an AoE attack that also shuffles the board and a pin-point attack against enemy tiles.
This is somewhat similar to the actives Skygazing had back in January , but with newer mechanics borrowed from Ultron bots and She-Hulk. Plus I'd really like to have a proper counter for IF's passive.10-16 AP (maybe more?)
Daisy causes several tremors (epi)centered on the target enemy, that destroy the bottom 3-6 tiles of columns. The 1st damages the target, the 2nd the whole enemy team and the 3rd everyone but her.
L1: 1 tremor that destroys 4 tiles and does ?? damage. Cost 10 AP.
L2: Increase in damage.
L3: 2 tremors that destroy 9/4 tiles and do ??/?? damage. Cost 13 AP.
L4: Increase in damage.
L5: 3 tremors, 13/9/4 tiles and ??/??/?? damage. Cost 16 AP.8 AP
Quake generates vibrations dismantling her enemies' weapons and armor. Targets an enemy Strike, Attack or Protect tile turning it into a Charged tile, but creates the same type of enemy tile of reduced strength on surrounding Basic tiles.
L1: 45% strength of target tile, make 2 tiles.
L2: 25% strength, 3 tiles.
L3: 15% strength, 4 tiles.
L4: 8% strength, 5 tiles.
L5: 5% strength, all the tiles. Stuns target for a turn.0 -
This was one of my favorite specs, name-wise.0
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I didn't work up a full spec for Quake, but my key idea for her was that she would get boosts/do damage when enemy special tiles get destroyed without being matched.0
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If we're getting Quake before the fall, it'll probably be in the next few weeks to tie in with the return of Agents of SHIELD, so I put a bit more detail into my Quake spec, though not precise figures on the damage.
Quake (Agent of SHIELD)Earthmover: 9 AP
Select a Blue or Purple basic tile. Destroy all tiles of that color. Does not generate AP
Level 2: You may also select Yellow basic tiles
Level 3: You may also select Black basic tiles
Level 4: You may also select Green basic tiles
Level 5: You may also select Red basic tiles or Team-up tilesShatter the Foundation
(Passive) Whenever an enemy special tile is destroyed without being matched, deal damage to the target enemy.
At higher levels, increase the damage.Implosion 11 AP
Transform a selected Yellow tile into a Yellow trap tile. When it is destroyed, do damage to the enemy team and transform it to a 1 turn countdown tile that destroys the 8 surrounding tiles.
Level 2: Increase damage and the countdown tile destroys the 12 surrounding tiles
Level 3: Increase damage and the countdown tile destroys the 20 surrounding tiles
Level 4: Increase damage and the countdown tile destroys the 28 surrounding tiles.
Level 5: Increase damage and the countdown tile destroys the 36 surrounding tiles.0
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