pmorcs wrote: Caving to pathetic forum whiners again! edit: To make this a constructive post, I thought the new mixup in DDQ was quite refreshing and kept me on my toes a bit more. Sorry to see it wasn't universally loved.
Caving to pathetic forum whiners again! edit: To make this a constructive post, I thought the new mixup in DDQ was quite refreshing and kept me on my toes a bit more. Sorry to see it wasn't universally loved.
fnedude wrote: Caving to pathetic forum whiners again! edit: To make this a constructive post, I thought the new mixup in DDQ was quite refreshing and kept me on my toes a bit more. Sorry to see it wasn't universally loved. I don't mind harder nodes, BUT, we have no idea what we are fighting. So is it lvl 200+ minions or Ultron lvl 125? It's so hard with the wave nodes, because we don't know what to expect week after week. Then it sucks getting to the last wave and the wipe you silly (see last node of Heart of Darkness, starting with GR+OCT+DAK, then CMAGS+FURY+???, then the bloody last one to boot).
Chrono_Tata wrote: If there is one thing I think seriously needs tweaking: please don't put Ultron sentries in places where goons should be. Personally, I don't even think Ultron sentries should even be classified as "goons" since they can do one crucial thing that no other goons can do, which is that they can take the turn manipulating the board. That makes them way more challenging and the mechanic of fighting them completely different from fighting other goons. If you're gonna put them anywhere, put them where normal, non-goon characters would be.
JCTthe3rd81 wrote: One solution would be to add an infinite wave of random bad guys, (goons, symbiotes, S.H.I.E.L.D troops, H.A.M.M.E.R. guys, ultron fighters, flyers, gunners.). The 1st wave starts at base level, and each wave scales up. The waves just keep coming non stop until all of your characters are dead. Or make it 20 waves long where the last wave suddenly has 5 or 6 level 300+ characters, (Heroes or Villians, or both mixed together). This way everyone could play, regardless of roster strength. Weaker rosters wouldn't be able to finish probably, but they could still get some good rewards. And set the rewards something like; Beat wave 3 - - - 1k iso Beat wave 6 - - - 2500 iso Beat wave 9 - - - 2500 iso, + standard token Beat wave 12 - - - 4k iso Beat wave 15 - - - 4500 iso + heroic token Beat wave 18 - - - 6k iso + 50 HP Beat wave 20 - - - 6k iso + 50 HP + 5 CP note. Finishing all 20 waves does not get you all reward teirs. Finishing the 20th wave gets you 6k iso, 50 HP, 5 CP only. That, IMO, would be a great addition to the DDQ. Especially if it was not locked after completion. We wouldn't get rewards for playinh it over, but it would still be fun. Endless waves of enemies. Wave after wave after wave after wave until death. That would be awesome. JJ
pabasa130 wrote: The change in variation of characters is good. There has been new enemy types and new enemy heroes and it's only smart to add them to the DDQ to add some flavour to what has been an extremely predictable rotation. The change to difficulty is not. Facing ultron goons on the first node of The Big Enchilada, when for a whole year we've enjoyed that first wave as an AP collection time to nuke the subsequent heroes waves, is an idiotic change. As I've previously suggested, there should not have been any change to the goon->hero->goon->hero waves in The Big Enchilada. Change the characters we face, no problem, but don't make it harder to do than before.
ClydeFrog76 wrote: I still think letting Ultron's goonbots make matches is one of the best trolls the devs have ever pulled.