Nerimos wrote: In the tips and guides section of this forum there is a sticky called something like "what you earn with ech PWs level".
Upstartes wrote: I can fill in a few holes based on where my PWs are now.
Meto5000 wrote: ...
Meto5000 wrote: Gideon (The only Planeswalker more dangerous at level 8 than at level 50)
loroku wrote: That was obviously part of why I was doing this - to find the best "breakpoints" for the different characters. For example, seems pretty good up to at least level 31, and probably even 49 or 50 (once we figure out the level 3 power's 2nd level cost we'll know - but then again that power is so insanely overcosted it probably doesn't matter since you'll never use it). Meanwhile, is probably ok through 37, since you'll never use the 2nd or 3rd abilities anyway. is MUCH better at 20 than she is at lower levels, but she doesn't need to go higher - and you absolutely DO NOT want to make her go past 37, either. can get all the way to 43 - in fact, 38 is definitely better than a lot of the lower levels. is like red and white - 37 seems like a hard cap once again.
Nerimos wrote: Of cause it's interesting to know what you get with each ability level. But that doesn't mean that only the costs indicate if it's good to level a PW or not (as it is indicated by coloring the costs green and red). For quick battle it's always better to keep them low at the moment. Nissa for example benefits greatly from leveling her, at least her ability power/cost ratio. But I can ensure you that no high level Nissa kills faster then my level 8 Nissa.
loroku wrote: For example, with red, you really do not want to ever go above level 37. She is objectively worse at 38. Highlighting this can help people make better decisions, but also hopefully it will let the devs know how we feel about the powers at the moment.
loroku wrote: Jace 3: Mind Sculpt 1 - activate 5***: destroy3 mana from opponent; cost - 15 2 - ??; cost - ?? 3 - activate 7***: destroy 6 mana from opponent; cost - 18 ***what does this mean?
Nerimos wrote: I disagree. I neither think that leveling reds abilities is a bad thing to what level ever. Nor do I think that highlighting the changes in the costs alone helps anybody because it leads to poor decisions. In most cases you get good value out of the higher costs..
loroku wrote: Oh wow, thanks a bunch! Your pain at having all 5 PWs leveled to max is our gain!
Morphis wrote: I strongly disagree on Chandra lvl... I leveled her to 38 on purpose to get the flameshot lvl 3 skill...
Meto5000 wrote: He's highlighting the costs, ability description, and level at which abilities get updated. This is immensely helpful information. You may not share his opinions of what is a good or bad upgrade but at least you now have the information to make your own informed decisions.
Meto5000 wrote: Activate is a keyword meaning that you are empowering 'X' tiles.
loroku wrote: 1: Confusion 1 - -2/0 to creature until next turn; cost - 3 2 - -3/0 to creature until next turn; cost - 3 3 - -6/0 to creature until next turn; cost - 2** **Yes this is awesome
loroku wrote: 3: Mind Sculpt 1 - activate 5***: destroy3 mana from opponent; cost - 15 2 - ??; cost - ?? 3 - activate 7***: destroy 6 mana from opponent; cost - 18 ***what does this mean?
loroku wrote: 3: Fireball 1 - 10 dam to opponent; cost - 21 2 - 10 dam to opponent & destroy 2 3x3 areas****; cost - ?? 3 - 10 dam to opponent & destroy 2 5x5 areas****; cost - 21 ****random?