chamber44 wrote: My point is this: why do these terrible, horrible, no-good, very bad characters (Chulk, Fantastic, Bagman, etc) even exist ?
Phaserhawk wrote: A Magic the Gathering answer is that they make bad cards to keep power creep from occurring as well as keeping sets power level balanced overall. That being said, not a big fan of that. IMO, I would rather have an extreme niche card than just a bad one, or in MPQ, I would rather have an extreme niche character then something bad. Doc Ock is really good in some enviornments he's not good overall, but in high health goon nodes or Ultron he is a hero. Guys like IM40, Sentry, Yelena, Chulk, have little to no niche use, even IW can be usefully in PvE
GrumpySmurf1002 wrote: HB is the only one who even generates either, but they're an afterthought compared to the rest of his blue utility (namely creating more red).
GrumpySmurf1002 wrote: They're bad in the face of the meta. It's not a character problem persay, it's a game mechanic one where every game option focuses on speed above all else.
By herself, IW isn't so bad. Invisible, locks down tiles, decent single target nuke. But her mission is to extend matches and reduce damage, which runs contrary to the speed meta.
chamber44 wrote: GrumpySmurf1002 wrote: They're bad in the face of the meta. It's not a character problem persay, it's a game mechanic one where every game option focuses on speed above all else.
Oh Chulk, he's different. I'm pretty sure Marvel forced him into the game and then they half-assed the design because they had a truncated timetable.
GrumpySmurf1002 wrote: Oh Chulk, he's different. I'm pretty sure Marvel forced him into the game and then they half-assed the design because they had a truncated timetable.
Malcrof wrote: The only 4* i have yet to find a use for is Reed
simonsez wrote: Malcrof wrote: The only 4* i have yet to find a use for is Reed As far as I can tell, his only use is as a body to stand next to Carnage that won't die. Sometimes it can work hilariously well. Right after that awful DDQ4 vs. Doom, I was using him in a PvE node, and he was the last man standing vs. a full-health high-level Doom and Moonstone... and actually won because Carnage had already seeded the board. In that situation, any other character would've gone down pretty quickly.
Malcrof wrote: Cho, i ony have at 3/2/5 (just how the covers fell so far) but any character with a true heal has a place in my roster (no reed heal yet, only 2/0/5). During the Inferno event, we got to use him fully covered, although majorly underleveled, and he is no chump, can't wait to test him out boosted.
Sandwichboy wrote: Malcrof wrote: Cho, i ony have at 3/2/5 (just how the covers fell so far) but any character with a true heal has a place in my roster (no reed heal yet, only 2/0/5). During the Inferno event, we got to use him fully covered, although majorly underleveled, and he is no chump, can't wait to test him out boosted. That's not a true heal. It's worded as if it is, but it's just another **** burst heal power. There is nothing good about that character. And that's an awful lot of ISO to waste on a character you never use just to get a legendary token.