DrLemniscate wrote: 5* totals 25 Legendary Tokens 625 CP 20,000 HP 220,000 ISO-8 Looks like a net loss of 5k ISO. Initial champion cost of 25k and each cover is worth 2k. Rewards repeat in this order: Legendary Token, ISO, 25 CP, HP. ISO rewards: 5×5k, 10×8k, 8×10k, 15k, 20k HP rewards: 12×250, 6×500, 4×1k, 2×2.5k, 1×5k
OneLastGambit wrote: You might be iso neutral from championing a character but they way I see it you're game positive because you then get to add lots of levels to a character making them better - for free! and as you say you get tons of other prizes for free too including tokens to make your transition into the next tier (if you are a transitioner).
squirrel1120 wrote: I guess at minimum there will at least be 'something to do' in between the slow acquisition of needed 4* covers, and something that will actually help with it some as well.
notamutant wrote: One thing to consider due to expiration date on covers: if you have rare covers (i.e. 4 stars) that will expire soon, do not champion your 2 or 3 stars first. While you at least break even or more through championing, you don't actually see that return until near the end. So seeing as how you won't get 100 3 star covers for a specific character in the next week, focus first on leveling up your best 4 stars if you pull extra covers for them.
ProfessorGumby wrote: I do also expect that some covers in my queue will need to be sold for ISO directly (I'm looking at you Quicksilver and IW)... as the current ISO cost to get them to max level isn't worth the opportunity cost of that ISO on other possible champions.
ProfessorGumby wrote: ProfessorGumby wrote: I do also expect that some covers in my queue will need to be sold for ISO directly (I'm looking at you Quicksilver and IW)... as the current ISO cost to get them to max level isn't worth the opportunity cost of that ISO on other possible champions. On second thought... since CS is able to "split" duplicate characters back into individual covers... I'll likely create duplicates for those and hold on to them until I'm ready to champion them. Hmmm... well... I've got 7 days and 4... now 3 minutes to make that decision. Cheers! - PG
GrumpySmurf1002 wrote: 4*: 4000 HP, 250CP, 11 Legendary tokens, 117.5k iso. So actually net positive on Iso, I think. I added it while really tired last night, but it's no worse than break even.
Black Duke wrote: Do you guys think that it is usefull to champion maxed 2*characters? I`m asking because I`m thinking of championing my OBW (she`s my favourite character for DDQ).
Monged4life wrote: Even if it wasn't worth the iso (which in my opinion it is), I would still champion everyone I can because it's made 2* covers relevant again!!! I can't describe how good it feels to no longer feel that pang of disappointment when every cover pack gives you a 2*. Now it's not a bad thing anymore!!!! Best change to the game since I started playing it a year ago.
Crowl wrote: Black Duke wrote: Do you guys think that it is usefull to champion maxed 2*characters? I`m asking because I`m thinking of championing my OBW (she`s my favourite character for DDQ). It is definitely worth it for any character that is already maxed, overall it doesn't cost you any iso, you get a stronger character (and this is one you even use regularly) and you get the additional covers, tokens, hp and cp too.
Frasaria wrote: if you have a spare roster slot, how much would you lose and gain in total if you take a new 2 star only for the 3 star cover rewards and the HP from championing? I m also not sure how much ISO it costs for level 1? 20? (where do 2 stars start?) to 94