XandorXerxes wrote: Wanted to follow up on the 5/5/3 vs 5/3/5 discussion. I've had Cage at 5/5/3 because of how covers fell, but I just got my 4th black. Cage has been my go-to guy for PvP because I can usually get to 700 or so without using a health pack. On the flip side, at 5/3/5 he'd end matches closer to 1000 faster, which is always needed. I assume at 5/3/5 though (or 5/4/4 since that's where I'll be until PDP) I'll be taking a lot more damage from regular matches. Am I wrong? I believe it's 79/70/61 for damage, and I'd go from blocking 268 to 141. That's an extra 96/69/42 damage per match-3 (5/4/4 would be an extra 54/28/0 damage per match-3) and more per match-4+. I can't imagine that's nearly as effective for climbing, as I can see that adding up pretty quick. If you averaged 25 match-3s a round you're taking 1750 damage per round more - which is an extra healthkit every 5-8 rounds. Averaging 40 PvP points / round, going from 100 to 700 would take you 15 rounds so that's an extra 2-3 kits. Wouldn't Cage better be served as a 5/5/3 for climbing then switching to someone like Cyclops at higher levels? Or do those 2-3 kits not really matter in the long run?
stochasticism wrote: Two Luke's is a great idea, though I'm of the opinion that your dupe should be 535 to maximize offense.
Orion wrote: Sounds like the respec feature of Champion gives you the best of both worlds here. Make him 5/3/5 for your climb, then switch him to 5/5/3 for the final fight and let defensive Cage be defensive.
Orion wrote: Sounds like the respec feature of Champion gives you the best of both worlds here. Make him 5/3/5 for your climb
simonsez wrote: Orion wrote: Sounds like the respec feature of Champion gives you the best of both worlds here. Make him 5/3/5 for your climb If you're climbing, don't you want the build that makes your team take less damage?
Quebbster wrote: A 5/3/5 Cage makes sure you don't take much damage by ending the fight fast...
OJSP wrote: Also, the more common combination of Luke Cage, Magneto and Kamala Khan is still really annoying to play against. They're not bad offensively, but on defense, the AI would be more likely to use Coercive Field than Righteous Uppercut. With 4 reasonably cheap powers between Cage and Magneto, KK would heal the team quite frequently.
Dormammu wrote: I recently set my Luke Cage to 3 5 5 despite the fact that every time I look at him in someone else's roster they have his yellow set to 5 (usually at the cost of his red). While his yellow certainly packs a nice chunk of damage, I found I only got it off about once per battle. Previously I had his red at 3, but raising it from 3 to 5 raised the protect tile from 150ish to 270ish (can't remember the specific amounts). I found this mitigated almost all the 3-match damage I was receiving. And again, though even though his yellow is a sizable hit, I was getting better performance out of his black - and faster when paired with a black battery like IF or Doom. Am I crazy? Or does anyone else like the 3/5/5 build?