The Bob The wrote: Do you have Scarlet Witch? Cap is great, but synergy with that team is low. Swap her in and solve all your problems. (Me, I like Cap with Hood and Loki to speed him up and slow opponents down. They're squishy, but in PVE that doesn't matter much)
Pylgrim wrote: A few suggestions regarding your "preferences": -Patch's green is actually much better than his red, especially if you have ways to abuse or negate its "drawback" (of which there are plenty in the game) go for 5 and 3 -Magneto's red is much better than his yellow. Pumping offensive abilities over defensive abilities is a good rule of thumb. -Quicksilver's black is usually much more helpful and damaging than his green because you control the outcome. -Not that you'll get to change that any soon, but Devil Dino's Purple is his best power. It doesn't do much but being the cheapest power in the game has several benefits so you want to spam it and get the best out of it. His red and green powers are terribly mediocre when maxed anyway. -If you use 2* Bullseye at all you should try to put 5 covers on his purple instead of his black.
Halfest wrote: The Bob The wrote: Do you have Scarlet Witch? Cap is great, but synergy with that team is low. Swap her in and solve all your problems. (Me, I like Cap with Hood and Loki to speed him up and slow opponents down. They're squishy, but in PVE that doesn't matter much) My scarlet witch is only 1 3 3 and her and would get in conflic with Iron Fist so i don't know if her blue alone would worth the trade?
The Bob The wrote: Halfest wrote: The Bob The wrote: Do you have Scarlet Witch? Cap is great, but synergy with that team is low. Swap her in and solve all your problems. (Me, I like Cap with Hood and Loki to speed him up and slow opponents down. They're squishy, but in PVE that doesn't matter much) My scarlet witch is only 1 3 3 and her and would get in conflic with Iron Fist so i don't know if her blue alone would worth the trade? No conflict if treated as a three-part team, only options: Witch's blue feeds Fist purple, Fist purple generates black. Once at 12 black (or higher), punch with purple, then black. In the meantime, collecting yellow sets up uppercut, and green can either augment Fist's attack tile (again, wait for 12 black) or clear out problem special tiles (Witch); I only use Witch's purple if Fist goes down or in an emergency, but it's an option. Rainbow team with blue/red passive.