binarypillbug wrote: On the marvel.com article, there's 3 seperate AP values for his green (7, 11 & 13). Is it possible you've missed a bit about the AP cost going down?
turul wrote: binarypillbug wrote: On the marvel.com article, there's 3 seperate AP values for his green (7, 11 & 13). Is it possible you've missed a bit about the AP cost going down? "Maybe" it costs 1 AP less for each enemy spectile?!
IceIX wrote: Heh, you picked this up the same time I got my answer, *knew* there was something off about it! About to fix the description. That's exactly correct!
IceIX wrote: turul wrote: binarypillbug wrote: On the marvel.com article, there's 3 seperate AP values for his green (7, 11 & 13). Is it possible you've missed a bit about the AP cost going down? "Maybe" it costs 1 AP less for each enemy spectile?! Heh, you picked this up the same time I got my answer, *knew* there was something off about it! About to fix the description. That's exactly correct!
turul wrote: Maybe not exactly true though, if the AP reduce only counts specific enemy special tiles....
Pylgrim wrote: He super needs a buff, hopefully pre-release. The Yellow Nuke deals shy of 7k for 9 AP which is not particularly awesome for a 4*... and it has a drawback on top of it? Green is interesting and can scale nicely, but even if you are obliterating the board following an enemy Storm's Hailstorm, 13 AP is way too much, especially given the paltry damage. Not to mention that most of the times he'll be destroying 0-3 tiles only. And the passive could be nice, but with a extremely niche usefulness plus a drawback that outright will force you to bench him if you are facing certain enemies. That said, I applaud the decision of hiring an Elder God to make these announcements. EDIT. Green is decent now. 3k damage and destroying 7+ tiles for 7 AP is quite good. However, it cements him as a niche character. You only want to bring him against a few certain characters while you definitely want to keep him away against certain others.
spectator wrote: Venoms yellow will create protect tiles for you to reduce the cost of green. The way I see it, use yellow twice then use green at 9 ap to get rid of the protect tiles