pandabear wrote: Nissa has very few options for control. The troll and outland colossus are good cards, pretty much everything else is lackluster. Reclaim is decent until you realize it only nets you 4 mana...meh. Herald of the Pantheon is notable solely because he is one of the most efficient 4/4's in the game. Rhox maulers is a decent 6/6 berserk. Regen + berserk is decent but Vigilance + double strike is far superior, hence why if you want to go that route Gideon is much, much better than Nissa is for creature control. Similarly, Chandra does the same thing but with added option of nukes to bring down normal enemies. That said I think you did as well as you can with Nissa, she's just not very good.
Dharmaserf wrote: pandabear wrote: Nissa has very few options for control. The troll and outland colossus are good cards, pretty much everything else is lackluster. Reclaim is decent until you realize it only nets you 4 mana...meh. Herald of the Pantheon is notable solely because he is one of the most efficient 4/4's in the game. Rhox maulers is a decent 6/6 berserk. Regen + berserk is decent but Vigilance + double strike is far superior, hence why if you want to go that route Gideon is much, much better than Nissa is for creature control. Similarly, Chandra does the same thing but with added option of nukes to bring down normal enemies. That said I think you did as well as you can with Nissa, she's just not very good. Having done a few pvp matches with her against Gideon, I found its about timing. Because Nissa can ramp mana and her first and third abilities that I use liberally, it is a toss up when Iroa's Champion comes out. If I have a double troll with sigil and berserkers, then the troll can eat 12 damage and heal from it. Or if it dies, then an 18/18 collosus can take the beats. The most trouble I've had is with Jace decks that just shut down my big baddies. I often don't put creatures in play when they get their mana cost if I have a fully boosted troll, just for this reason. If the troll gets bounced and I have no creatures ready, then I'm boned. But if the troll is bounced and I have something waiting, its fine. Against Jace, Gaea's Revenge is great, but otherwise... not so sure. I think when the pvp meta gets more Jace/Lilliana/Chandra at level 40 pvp, then I may have to put Gaea's back in. I haven't had too many matches against them yet at that level. I'm currently testing the decks of other planeswalkers. I do agree however that Iroas Champion is arguably the best creature in the game. With my Gideon, if I get her out the game is won. Dharmaserf
snjits wrote: so current chandra deck creatures (mostly filler sadly , could use some better options ): abbot of keral keep - cost 15 - 6/5 attacker - when entering battlefield draw a card and give it 6 mana and destroy a 3x3 block chief of the foundry - cost 11 - 3/4 attacker - other creatures gain +1/+1 seismic elemental - cost 10 - 4/4 attacker - when entering all creatures cant block until end of your turn cobblebrute - 3/1 defender enthralling victor - 4/3 attacker - when entering battlefield, gain control of target creature your oponent controls with power 2 or less (that creature gains haste) spells: foundry of the consuls - cost 11 - summon 4 1/1 thopters with flying lightning javelin - cost 6 - deal 3 damage to target creature or opponent act of treason - cost 4 - target creature with attacker your opponent controls is controlled by you and gains haste untill end of your turn firey conclusion - cost 1 - destroy one of your creatures and deal 5 dmg to a creature your oponent controls - mostly to combo with act of treason though I dont mind blowing up a cobblebrute or such , shame it only tragets creatures support ghirapur aether grid - cost 6 - beginning of your turn, first creature your oponent ontrols takes 1 dmg imrpovement options flameshadow conjuring - cost 15 - when a creature you control enters the battlefield, it gains haste and prevent dmg untill the end of your turn brawlers plate - cost 8 - while in play, first creature you control gains +2/+2 and berserker - mostly in combination with flameshadow I suppose angels tomb - cost 12 - whenever you cast a creature that creature gains +3/+3 and flying untill the beginning of your next turn - again mostly in combination with flameshadow skyraker giant - cost 11 - 4/3 defender with reach reclusive artificer - cost 11 - when entering battlefield, if you have 3 or more support, deal 3 dmg to a creature - if going the support path