dlegendary0ne wrote: I'm the 2* to 3* transition. I have the Hood at 1-5-4 at lvl 94. Everything I've read says the hood is supposed to be this amazing support character, but I've yet to really see it. Apparently, his blue and black are his best skills. My problem is with his blue skill, he just steals one AP from one color - and even that is conditional. 2* Black Widow does the steal much better than that. I just don't feel I can rely on it in PvP. Then there's his black. I don't use countdown tiles much, but I could see Hood's black being useful then. I play primarily PvP. Is the Hood really that useful there? Or is there some strategy I'm missing?
TxMoose wrote: dlegendary0ne wrote: I'm the 2* to 3* transition. I have the Hood at 1-5-4 at lvl 94. Everything I've read says the hood is supposed to be this amazing support character, but I've yet to really see it. Apparently, his blue and black are his best skills. My problem is with his blue skill, he just steals one AP from one color - and even that is conditional. 2* Black Widow does the steal much better than that. I just don't feel I can rely on it in PvP. Then there's his black. I don't use countdown tiles much, but I could see Hood's black being useful then. I play primarily PvP. Is the Hood really that useful there? Or is there some strategy I'm missing? you really don't see his value until he has about 4-5 blue covers. before that, he just sits there and every once in a while adds a little ap. once you get 5 blues, the longer the match, the more valuable he is. in the cyke pvp I hit 1300 using 2 shields with hood and jean. a covered hood is superior to obw to me (even at same level) and slightly better than loki, but that is more a situational choice.
OneLastGambit wrote: Does twin pistols generate AP? It says it does in the earlier posts in this thread?
Bowgentle wrote: OneLastGambit wrote: Does twin pistols generate AP? It says it does in the earlier posts in this thread? Not anymore. It used to do that. It also used to not end your turn.
OneLastGambit wrote: Bowgentle wrote: OneLastGambit wrote: Does twin pistols generate AP? It says it does in the earlier posts in this thread? Not anymore. It used to do that. It also used to not end your turn. He's still really valuable for me since I like to play LCap but it sounds like Hood used to be an absolute demon
databoy2k wrote: Trying to figure out the best build; I suspect that the yellow in the poll is pre-nerf but I'm not sure. I'm sitting at 445 right now with a new blue waiting in the wings. Unless I'm using him wrong, it seems like his best use is with StormNeto on the Big Enchilada. Yellow to nuke any ugly countdown tile groups, black to make MMags red do 4k damage instantly. Given that (and the fact that I hate the turn ending after yellow gets used), 355 seems like the obvious choice. What's the updated opinion on Yellow post-nerf? Do we still build that up to 5? Why? Thanks.
Isay_Isay wrote: You're rarely going to have more than 3 countdown tiles out (that you want to actually go down). Yellow at 5 becomes a end of match move for the most part or for PVE where end of turn doesn't matter as much on goon nodes.
Unreallystic wrote: The only reason to go 355 instead of 553 is if you play Kingpin/Hood *shrug* - Unreall
Isay_Isay wrote: Unreallystic wrote: The only reason to go 355 instead of 553 is if you play Kingpin/Hood *shrug* - Unreall But why would you use Hood's black over KP's black?
craig88 wrote: Is anyone else running Hood 3/5/5 with the update IM40 and LCap? I just recently respec'd him and it works well to accelerate the 3 recharge tiles plus all of Cap's shield throws.
richterbelmont10 wrote: Can someone give me advice on how to fight AGAINST this guy. He keeps stealing my stuff and it happens so fast I never know what he's stealing or what's going on. Who is best person to fight against Hood? Who should I avoid using?