pasa_ wrote: beezer37_84 wrote: Psychic Confusion - 10 blue ap [insert telepath name here] confuses the opposition. Converts a random tile to a confusion tile of the same color. While the tile is on the board enemies cannot use their passive abilities during your team's turn. Level 2: While the tile is on the board enemy traps are clearly marked. Level 3: Costs 1 less ap Level 4: While the tile is on the board enemies cannot use their passive abilities. Level 5: While the tile is on the board enemy passives which create/alter tiles will benefit your team. So you say Volverine forgets to regenerate due to confusion? doesn't make much sense in general. But it could stop counter tiles instead or make them count up even.
beezer37_84 wrote: Psychic Confusion - 10 blue ap [insert telepath name here] confuses the opposition. Converts a random tile to a confusion tile of the same color. While the tile is on the board enemies cannot use their passive abilities during your team's turn. Level 2: While the tile is on the board enemy traps are clearly marked. Level 3: Costs 1 less ap Level 4: While the tile is on the board enemies cannot use their passive abilities. Level 5: While the tile is on the board enemy passives which create/alter tiles will benefit your team.
soenottelling wrote: We need max abilities/stats to truely know how good bad mediocre he is though.
coolbond wrote: what we need to know is that if it gets destroyed if it is hit by a 4-match explosion or a character ability or if it counts as matched and activates its ability
Spoit wrote: coolbond wrote: what we need to know is that if it gets destroyed if it is hit by a 4-match explosion or a character ability or if it counts as matched and activates its ability Probably not
coolbond wrote: Spoit wrote: coolbond wrote: what we need to know is that if it gets destroyed if it is hit by a 4-match explosion or a character ability or if it counts as matched and activates its ability Probably not well we never had anything that behaves like this so its still a possibility
GT-47LM wrote: Is that really how much damage his red does at level 15, skill level 1? That seems way too strong considering how little ap it costs, especially since it won't get destroyed if you match the tile. Jumping 189 damage from skill level 1 to skill level 2 at level 15 is a huge increase. Has anyone taken an estimated guess at how much damage it'll cause at level 141?
Spoit wrote: GT-47LM wrote: Is that really how much damage his red does at level 15, skill level 1? That seems way too strong considering how little ap it costs, especially since it won't get destroyed if you match the tile. Jumping 189 damage from skill level 1 to skill level 2 at level 15 is a huge increase. Has anyone taken an estimated guess at how much damage it'll cause at level 141? Well that's the same base damage as unibeam's level 1, but the level 2 upgrade is about a 40% increase, compared to unibeams' 10% twice. So, probably bananas.
DaveyPitch wrote: GT-47LM wrote: Is that really how much damage his red does at level 15, skill level 1? That seems way too strong considering how little ap it costs, especially since it won't get destroyed if you match the tile. Jumping 189 damage from skill level 1 to skill level 2 at level 15 is a huge increase. Has anyone taken an estimated guess at how much damage it'll cause at level 141? It's probably so powerful because its not guaranteed damage as it requires your opponent to match it, so in theory you could place it down and find your opponent doesn't match it for 10+ moves. I'd want it to be extra powerful to make the risk of wasting the AP worth it.