DrDoMe wrote: I think so far everyone is under-valuing her purple. Not only will it generate red, it will generate 5-matches
SangFroid wrote: In a world with 5*'s who have 40K+ health I think it is pretty reasonable to save for a double cast purple and should cause at least 1 match 5
Chenpion wrote: If green isn't that critical, why not 3/5/5?
notamutant wrote: Chenpion wrote: If green isn't that critical, why not 3/5/5? I strongly disagree with anyone that doesn't go 5 in green. It absolutely is essential to have it activate right away to benefit from it. On defense it might be useless, but on offense it is the best skill to have in the game. It makes dying meaningless.
Polares wrote: notamutant wrote: Chenpion wrote: If green isn't that critical, why not 3/5/5? I strongly disagree with anyone that doesn't go 5 in green. It absolutely is essential to have it activate right away to benefit from it. On defense it might be useless, but on offense it is the best skill to have in the game. It makes dying meaningless. Well, it is obvious green is the defining ability of Phoenix, but I am wondering which is her best config, 5/4/4 or 4/5/4. From 5 to 4 green the difference is having to wait a turn, and from 4 to 5 in purple is one more red tile converted and one more special tile improved and each by a little bit more. For purple, the match-5 part can be ignored, the important part is how much likely of getting a cascade is going from 6 to 7 tiles converted, and If I remember it correctly the difference is not that big (it is not that there is not a difference, it is that 7 tiles converted is not that much). I guess If you wait to cast it twice then it can be a big difference, but 16 AP is a lot. One turn on the other hand can be A LOT of time, BUT this is just when you are on offence, because in defence Phoenix will likely be killed last. So, I guess maybe 5/4/4 but If my covers would fall 4/5/4 it wouldn't be that bad.
notamutant wrote: Polares wrote: notamutant wrote: Chenpion wrote: If green isn't that critical, why not 3/5/5? I strongly disagree with anyone that doesn't go 5 in green. It absolutely is essential to have it activate right away to benefit from it. On defense it might be useless, but on offense it is the best skill to have in the game. It makes dying meaningless. Well, it is obvious green is the defining ability of Phoenix, but I am wondering which is her best config, 5/4/4 or 4/5/4. From 5 to 4 green the difference is having to wait a turn, and from 4 to 5 in purple is one more red tile converted and one more special tile improved and each by a little bit more. For purple, the match-5 part can be ignored, the important part is how much likely of getting a cascade is going from 6 to 7 tiles converted, and If I remember it correctly the difference is not that big (it is not that there is not a difference, it is that 7 tiles converted is not that much). I guess If you wait to cast it twice then it can be a big difference, but 16 AP is a lot. One turn on the other hand can be A LOT of time, BUT this is just when you are on offence, because in defence Phoenix will likely be killed last. So, I guess maybe 5/4/4 but If my covers would fall 4/5/4 it wouldn't be that bad. I find it funny how we do all this analysis when only the richest players will actually have any control over cover setup. I wouldn't mind just having a 5/0/0 Phoenix.
Polares wrote: Well, in fact I am assuming that by the time I have a maxed Phoenix there would be other ways of covering 5s
DrLemniscate wrote: Apparently her ap costs change when she is reborn. Purple: 7ap to start, 8ap when reborn. Red: 9ap to start, 6ap when reborn.http://m.imgur.com/a/zzwLN Guessing it's intended, just wasn't mentioned. She starts to lose her sense of self, making it harder to use her natural psychic abilities, and easier to turn to the Phoenix force.
Polares wrote: DrLemniscate wrote: Apparently her ap costs change when she is reborn. Purple: 7ap to start, 8ap when reborn. Red: 9ap to start, 6ap when reborn.http://m.imgur.com/a/zzwLN Guessing it's intended, just wasn't mentioned. She starts to lose her sense of self, making it harder to use her natural psychic abilities, and easier to turn to the Phoenix force. This is an important piece of information! 6 for red is VERY good, not OML transformed good, but very good. Then I guess 5/4/4 is the way to go. Aaaaand start all matches at 1/3 of life Ps: And I think it is obvious now both her and OML are far better than SS
Joshsnapz13 wrote: To be honest, its really hard to get jean grey (phoenix) i've already spending much money and wishing to get this 5 stars character but in results i only get 4 stars ,and every time I opened this legendary tokens the results is 4stars again, again, and again... It's makes me exhausting!!! I really speanding much money, but no 5 stars characters appears.