Huatimus wrote: If she revives during combat, does she: A) retain what ever remaining health at the end of the fight or becomes downed and requires health pack to heal?
Polares wrote: Huatimus wrote: If she revives during combat, does she: A) retain what ever remaining health at the end of the fight or becomes downed and requires health pack to heal? Very interesting question. Also, what happens if she dies and places a 2-turn countdown, and when she died she was the only member remaining alive in the team. Do you loose the match or does the AI play one turn and then you come back? Basically, what happens if she is the last member of the team when she dies for the first time?
IceIX wrote: and there's a Red tile to place the CD on, she's coming back.
JoshBot3000 wrote: Phoenix is kinda broken Why not start match w your whole team practically dead? Phoenix green 2nd phase happens after she dies. Her 2nd phase green is 9ap for 16k aoe & 5k teammate damage. That 16k aoe is basically enough to kill anyone that isn't 5* So you can have max Phoenix bagman & yelena as your team. You can keep bagman & yelena at base level so they can revive quickly. Have Phoenix die quick so keep her health low by retreating before matches. Once she dies in match, it's 9 green til the other team is dead. Also you can be collecting while you're trying to kill Phoenix. There's no reason one couldn't keep repeating this nonstop (other than battling anyone that has a 5* cause then Phoenix green 2nd phase won't insta-kill them)
notamutant wrote: Tricky to decide, but I think 5/4/4. The drawback on the red at 5 covers is so much worse than the additional strike tile, and no regular damage increase. So I can't see red at 5 over 4. The extra damage at 4 is worth it over 3 covers though. You don't want that many special tiles out, so 5 over 4 in purple isn't that useful either, and as an active only gets one more tile conversion. Also a very situational skill. You both need to make a match 5 and to have special tiles out that won't get destroyed from a match 5. Even though the green on attack doesn't scale by covers, the passive part requires 5 covers to work properly. So I am saying best build is 5/4/4 for now until I have a chance to test her.
IceIX wrote: Huatimus wrote: If she revives during combat, does she: A) retain what ever remaining health at the end of the fight or becomes downed and requires health pack to heal? A. If she comes back with 5K health, she's got 5K at the end of the battle. It's considered a True Heal for purposes of health restoration.
emaker27 wrote: First impression is she seems like a weak defensive character. You would want to save her for last which effectively removes 1 of her powers. For offense, it appears to be counter intuitive to have a character get better after they die. It makes sense to never use a health pack on her so she can unleash her nuke faster.
moogles85 wrote: No more full team stun with green at 5... actually, if it's 1 turn countdown, is it 1 turn when she dies (ie. when enemies kill her) and thus revives instantly on your own turn?
Phaserhawk wrote: moogles85 wrote: No more full team stun with green at 5... actually, if it's 1 turn countdown, is it 1 turn when she dies (ie. when enemies kill her) and thus revives instantly on your own turn? Yes
CrookedKnight wrote: Question for Ice or any other dev who happens to be hanging around: Since Jean as Phoenix and All-New Jean are different people in the comics, can they be on the same team (or fight each other in story modes)?