Buret0 wrote: simonsez wrote: I don't have a usable cyc, but after playing some cover maxed ones, I think you're vastly underrating him. Maybe part of that has to do with the way his blue is currently working, but I've gotten hit hard by him every time. On the other hand, the AI doesn't play Iceman well at all. I've played plenty of them by now, and at most, have only gotten hit by green or double blue once or twice. That could be true, I'm just seeing AI cyclops wasting 2/3 abilities. Mine is still only 3/2/3 and level 146, so I haven't had a lot of time to play around with him on O. New character rankings are tough because very few people have them maxed and because they are boosted for all of the events. In a month I'll have a better idea of where these new characters fit in. Again, I think Ice is going to play well with Red Hulk and that extra green AP generation, so we are going to see White Out fire faster. Cyclops can also build that green AP for Ice, but on D it is a lot easier to get the AI to play nice with Ice and Red. It is the same reason switch is a good battery: the AI can't keep screwing up his own blue AP generation forever.
simonsez wrote: I don't have a usable cyc, but after playing some cover maxed ones, I think you're vastly underrating him. Maybe part of that has to do with the way his blue is currently working, but I've gotten hit hard by him every time. On the other hand, the AI doesn't play Iceman well at all. I've played plenty of them by now, and at most, have only gotten hit by green or double blue once or twice.
Vhailorx wrote: Buret0 wrote: simonsez wrote: I don't have a usable cyc, but after playing some cover maxed ones, I think you're vastly underrating him. Maybe part of that has to do with the way his blue is currently working, but I've gotten hit hard by him every time. On the other hand, the AI doesn't play Iceman well at all. I've played plenty of them by now, and at most, have only gotten hit by green or double blue once or twice. That could be true, I'm just seeing AI cyclops wasting 2/3 abilities. Mine is still only 3/2/3 and level 146, so I haven't had a lot of time to play around with him on O. New character rankings are tough because very few people have them maxed and because they are boosted for all of the events. In a month I'll have a better idea of where these new characters fit in. Again, I think Ice is going to play well with Red Hulk and that extra green AP generation, so we are going to see White Out fire faster. Cyclops can also build that green AP for Ice, but on D it is a lot easier to get the AI to play nice with Ice and Red. It is the same reason switch is a good battery: the AI can't keep screwing up his own blue AP generation forever. I think you are both right. 4*clops falls into the large(ish) category of characters that are very strong offensively, but total **** when played by the AI (and IMO it sucks that he consumes the teamup ap when using his nuke). Those characters are generally relegated to PVE use or occasional PVP duty when boosted (think 3* Cap). I think there is one extra wildcard in this evaluation at the moment, which is that 4*clops is perhaps the best available 4* to provide AP acceleration (arguably iceman is better if you want blue ap and don't care about red). demiurge has been pretty gun-shy about self-accelerating, so 4*clops might see more use as a battery than he otherwise would. I think he will ultimately settle in as a mid-tier 4* that excels in PVE, but in the short term he may have slightly more prominence as a support.
Polares wrote: Vhailorx wrote: Buret0 wrote: simonsez wrote: I don't have a usable cyc, but after playing some cover maxed ones, I think you're vastly underrating him. Maybe part of that has to do with the way his blue is currently working, but I've gotten hit hard by him every time. On the other hand, the AI doesn't play Iceman well at all. I've played plenty of them by now, and at most, have only gotten hit by green or double blue once or twice. That could be true, I'm just seeing AI cyclops wasting 2/3 abilities. Mine is still only 3/2/3 and level 146, so I haven't had a lot of time to play around with him on O. New character rankings are tough because very few people have them maxed and because they are boosted for all of the events. In a month I'll have a better idea of where these new characters fit in. Again, I think Ice is going to play well with Red Hulk and that extra green AP generation, so we are going to see White Out fire faster. Cyclops can also build that green AP for Ice, but on D it is a lot easier to get the AI to play nice with Ice and Red. It is the same reason switch is a good battery: the AI can't keep screwing up his own blue AP generation forever. I think you are both right. 4*clops falls into the large(ish) category of characters that are very strong offensively, but total **** when played by the AI (and IMO it sucks that he consumes the teamup ap when using his nuke). Those characters are generally relegated to PVE use or occasional PVP duty when boosted (think 3* Cap). I think there is one extra wildcard in this evaluation at the moment, which is that 4*clops is perhaps the best available 4* to provide AP acceleration (arguably iceman is better if you want blue ap and don't care about red). demiurge has been pretty gun-shy about self-accelerating, so 4*clops might see more use as a battery than he otherwise would. I think he will ultimately settle in as a mid-tier 4* that excels in PVE, but in the short term he may have slightly more prominence as a support. I usually try to cover chars so they are useful on their own, so if one char has an offensive ability that is good I usually go for this one (this is why my 3 cyclops is 5/3/5 or my DrDoom is also 5/3/5), but in this case, and as you said Cyclops is the only 4 that can work as a pure accelerator (the only other 4 as good as cyclops is probably IMHB, but you NEED to max his red). I see cyclops as someone who can substitute Hood or switch as the third member in the team, can fire blue and damage someone fast (as xforce use to do) and eventhough his red is good there is plenty of very good reds in the 4 space. So I think 3/5/5 for me.
Phaserhawk wrote: ... Cyclops--Speed 3/5/5, Dmg 5/3/5. For me giving up red for the speed is not worth it, all you gain is 1 AP, just 1 from 3-5 the CD staying out longer is worthless, So while 3/5/5 makes him the best red and off red acclerator, giving up on red for such a small gain isn't worth it. I've done the math and 5/5/3 and 5/3/5 gets you to red at the same time in terms of matches, but 5/5/3 would allow you to match for others better but blue is really solid, thus I do think 5/3/5 is the only way, because yellow at 3 is still awesome, but red and blue and 3 suck. ... So in short for Cyclops I get the reasoning for 3/5/5 but the tradeoff isn't worth it
Polares wrote: Agree completely on the other ones, but you missed a little the options yellow gives. You are assuming yellow will generate red, but maybe that is not going to be the case. Yellow can generate any color , so if you leave Cyclops slightly underleveled it can generate green for iceman, (if its a 220 level) purple for GSBW+ProfX, Purple for Jean, etc.
GrumpySmurf1002 wrote: Polares wrote: Agree completely on the other ones, but you missed a little the options yellow gives. You are assuming yellow will generate red, but maybe that is not going to be the case. Yellow can generate any color , so if you leave Cyclops slightly underleveled it can generate green for iceman, (if its a 220 level) purple for GSBW+ProfX, Purple for Jean, etc. Counterpoint is if you're using with Jean/Prof/Iceman, you have no other red outlet for PvP, and you'll have the TU AP condition met since you've been collecting it to accelerate the others anyway. Since his blue generates red (and you'd use it except with Iceman), then you're quite likely to have the AP needed for the 11k nuke, so there's little point in neutering it. Phaser summed it up well. Yellow is still very good at 3, Red and Blue are not. 5/3/5.
Polares wrote: Who said I am not going to use red? I was thinking in a team with iceman/JG on front, left for IMHB and right Cyclops. Cyclops yellow would generate green/purple for iceman/JG and cyclops blue red for IMHB.
Polares wrote: Phaserhawk wrote: ... Cyclops--Speed 3/5/5, Dmg 5/3/5. For me giving up red for the speed is not worth it, all you gain is 1 AP, just 1 from 3-5 the CD staying out longer is worthless, So while 3/5/5 makes him the best red and off red acclerator, giving up on red for such a small gain isn't worth it. I've done the math and 5/5/3 and 5/3/5 gets you to red at the same time in terms of matches, but 5/5/3 would allow you to match for others better but blue is really solid, thus I do think 5/3/5 is the only way, because yellow at 3 is still awesome, but red and blue and 3 suck. ... So in short for Cyclops I get the reasoning for 3/5/5 but the tradeoff isn't worth it Agree completely on the other ones, but you missed a little the options yellow gives. You are assuming yellow will generate red, but maybe that is not going to be the case. Yellow can generate any color , so if you leave Cyclops slightly underleveled it can generate green for iceman, (if its a 220 level) purple for GSBW+ProfX, Purple for Jean, etc. And it gives 4Ap for every 3 so you can fire JG every 3 matches, not 4, iceman can fire green every 3 matches (yeah I guess that doing 3 teamup matches is not easy), etc. And because is so cheap it is going to be on the board almost always. Blue is a must for me, I wanted a power like this (similar to KP black) since XForce was nerfed. A pitty it is just for red tiles. The big problem is that I usually dont use teamups, so I would have nothing to spend these AP, so red makes sense for me in that regard... Well mine is right now 1/4/3 so luck seems to be telling me that I need to go 3/5/5 When there are chars like Cyclops, I wish we would be able to respec any char before any match, that would give a new dimension to this game (you have 15 covers but you can use just 13 and you decide which ones before any game)
Polares wrote: Which is your config Colog, which Cyclops did you test?
Colognoisseur wrote: @vudu I agree my builds are different than others but they suit what I need to do to allow my style of play to succeed. It is clear you have a different style of play and as such you are right my rankings are meaningless to you because of that. If you read the first paragraph after the rankings I clearly state this is just my opinion. It is not meant to be definitive it is just my view. Your differences are valid and as Buret0 did earlier you can post your ranking and allow for further discussion. The only reason I do this is so I don't have to answer the question via pm multiple times.
vudu3 wrote: Polares wrote: Which is your config Colog, which Cyclops did you test? Colognoisseur went with 5/3/5.
vudu3 wrote: I just noticed Colognoisseur changed his HB build from 5/3/5 to 5/5/3.
Dimh wrote: I feel like this is the best place to ask this question: I am looking at jump starting my 4* roster via HP. Given this roster: http://mpq.gamependium.com/rosters/Danismyhero/, what should I do? Consensuses so far is to max out Cyclops or Red Hulk, I'm looking at roughly 20-30k HP available. I will have an additional Cyclops cover from Sim within a day or two. Any ideas?
simonsez wrote: Dimh wrote: I feel like this is the best place to ask this question: I am looking at jump starting my 4* roster via HP. Given this roster: http://mpq.gamependium.com/rosters/Danismyhero/, what should I do? Consensuses so far is to max out Cyclops or Red Hulk, I'm looking at roughly 20-30k HP available. I will have an additional Cyclops cover from Sim within a day or two. Any ideas? Wait until you get an HB red, and do him.
Dimh wrote: I had a feeling this was going to be the response. Cyclops / Red Hulk just not on the same level?
TxMoose wrote: Dimh wrote: I had a feeling this was going to be the response. Cyclops / Red Hulk just not on the same level? neither have a ready-made accelerator who is already on most every roster at this level.