Orion wrote: A better solution for Surfer is to have him start at level 100 and cost a very minimal amount (say 10 ISO) per level until level 200. That way you can bring him up to whatever level you want. If you have a capped 94 roster, then leave him at 100 until you're ready to move up.
Polares wrote: Unreallystic wrote: My snip... - Unreall But what you propose in points 1 and 2 makes no sense. Imagine somebody that has a 2 roster (lvl 94) and has been extremely lucky and has pulled 2 or 3 SS covers with legendaries won in pve progression. You propose that SS should be an outlier or not considered at all for scaling purposes, but then this guy would be able to build a team for pvp with ss and another 2. And then he would destroy all other 2 teams. And it would be the same in pve, and with the extra advantage of doing it extremely fast. SS and OML need to be considered for the scaling. The solution is to make this covers not expire ever. This way you can have them without adding them to your roster (so you can't use them against other people in your stage), but then you would be able to field them when you got to a 3-4 level.
Unreallystic wrote: My snip... - Unreall
Jim_MatriX_cz wrote: I can not find simple answer to my question: "Is SS influencing the scaling or not?" My SS is lvl 375 now and I have feeling that yes... but I thought that originaly was posted, that he will not influence scaling... so what is the final answer? thx Jim
Unreallystic wrote: Polares wrote: Unreallystic wrote: My snip... - Unreall But what you propose in points 1 and 2 makes no sense. Imagine somebody that has a 2 roster (lvl 94) and has been extremely lucky and has pulled 2 or 3 SS covers with legendaries won in pve progression. You propose that SS should be an outlier or not considered at all for scaling purposes, but then this guy would be able to build a team for pvp with ss and another 2. And then he would destroy all other 2 teams. And it would be the same in pve, and with the extra advantage of doing it extremely fast. SS and OML need to be considered for the scaling. The solution is to make this covers not expire ever. This way you can have them without adding them to your roster (so you can't use them against other people in your stage), but then you would be able to field them when you got to a 3-4 level. I'm perfectly fine with a 2* who's been lucky pulling a couple SS covers. IT means little to nothing, do YOU fear a single or double cover SS? Even a triple? IF you are 3* or higher, you should be able to eat it up as free points. He is NOTHING but a meat shield at that point. So for PvP its a meaningless impact. IF I skip a surfer team in PvP, its usually because the points aren't worth it, or the OTHER characters make it a tough fight. And for PvE? Well if they were pulling a legendary with their 2* roster, SS isn't going to change that. Even going beyond that, what if they pulled 4 SS covers without transitioning to 3* land. Well they'd be throwing so much ISO into SS, that it would STILL be a 1 on 3 fight. Beyond 4 covers, the luck would have to be beyond stupid to not be going through at least 3* transition, and getting legendaries - that I can think of - you always tracks through collecting 3*s first, so their value would naturally increase anyway. I stand by everyone should be allowed 'one' anomoly/outlier. It was painful during the reign of XFW - I had max covers, but didn't dare level him up past like 170, simply because the only person who could keep up was a preadjusted Sue Storm. It was crippling as I was still trying to get a solid 3* roster and yet had a character who could really help after Sentry got teabagged. And so going back to PvP, this guy who got several covers for SS would defecate on other 2* rosters, yep, sure would, and then he'd get to like 400-500 pts in PvP and hit a wall Just.Like.Every.Other.Two.Star.Roster. All he does is function as a meatshield, and any half way competent 3* roster will chew through anything that person puts out, so will this person float to the top of 2*s, you sir are 100% right, but (!) if they got those legendaries, they most likely were at the top anyways and (2), the top of the 2*s is still the bottom of the 3*s. - Unreall
CrookedKnight wrote: I think SS's thing is supposed to be that he has all his tricks from the word "go" and none of them have downsides beyond the potential for the other team to grab a charged tile. Jean can hit you with her red but it has major backlash if you try to pour it on, while green only opens up once she's died and returned. Meanwhile all of Logan's damage moves require 9 black and 12 yellow to unlock, and his red only gets its full damage even later in the fight, after he's significantly hurt. SS can just keep healing and Cosmic Ray'ing you forever.
Phaserhawk wrote: I am also confused on SS after the release of OML and Phoenix. The 5K health difference is nothing at those levels, but the amount of dmg the others can do compared to him is insane.