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MPQ Bugs and Technical Issues
Anderson mob levels
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Unknown
January 2014
edited January 2014
in
MPQ Bugs and Technical Issues
Enemy levels in the current PvE subevent seem bugged (or use really strange design).
The levels change even if you don't play. And in all directions. I made some notes, packs were 119/119/136/155/155/230/167/230 after I made 1st and 2nd once. Then half an hour later 135/126/115/177/154/230/169/230.
Going up after I played is one thing, but without? Like they were reflecting other people's matches mixed in. But even for that some going down is weird.
If any of this is by-design you should have announced it in the rules.
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Comments
Unknown
January 2014
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I noticed the same with the first mission (haven't done it yet) mine started at 80+, down to the 40's and now in the 50s without any action from me.
Edit: Still in the 50s but going down again.
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Unknown
January 2014
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I agree this event is certainly bugged as it seems to work in a way to completely discourage playing it.
I suggest it's better to submit a ticket to
mobilesupport@d3p.us
in addition to (or instead) of posting here, as it seems they take those a bit more seriously.
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Unknown
January 2014
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Bump for this bug. Really annoying, at least they could explain it to us.
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Demiurge_Will
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346
Mover and Shaker
January 2014
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The difficulty of the missions gets adjusted in response to the performance of all other players against those missions, as well as your performance in PvE.
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