notamutant wrote: Tested blue again without yellow out, it is currently glitched and giving 2 red AP per tile destroyed when I use blue at 5 covers. Sorry for those that wanted this glitch to remain hidden. This is definitely way OP if they don't fix it.
StevO-J wrote: notamutant wrote: Tested blue again without yellow out, it is currently glitched and giving 2 red AP per tile destroyed when I use blue at 5 covers. Sorry for those that wanted this glitch to remain hidden. This is definitely way OP if they don't fix it. So after the trouble with Scarlet Witch's green ability nobody thought to check if maybe new characters do the same thing before releasing them? I'd think that would be added to the playtesting and such... oh, wait...
IceIX wrote: notamutant wrote: I am a bit confused about red. If I have 10 team up AP, it only uses team up AP, I don't need both TU and red AP, right? Meaning if I had 10 red and 10 TU AP, I can deal around 17k damage. If you have Red, it uses Red. If you have Red *and* TU AP, it uses both. You don't get to just use TU AP.
notamutant wrote: Marc Spector wrote: notamutant wrote: Okay guys, give me a little bit and I will try to get a Cyclops with 5 covers in blue video out today. Might not be able to upload it until tomorrow though. Thanks for doing those, NAM! They're always informative and helpful. There is a glitch in blue. I destroyed 7 red tiles and got 14 red AP. I had yellow out at the time, not sure if that impacted it. Videos currently being processed. Just check my youtube page because I don't think I will be around to post when it actually is uploaded. The analysis video is currently being uploaded, the video of blue being used is still processing.https://youtu.be/IEgE-F7d154
Marc Spector wrote: notamutant wrote: Okay guys, give me a little bit and I will try to get a Cyclops with 5 covers in blue video out today. Might not be able to upload it until tomorrow though. Thanks for doing those, NAM! They're always informative and helpful.
notamutant wrote: Okay guys, give me a little bit and I will try to get a Cyclops with 5 covers in blue video out today. Might not be able to upload it until tomorrow though.
Tarouza wrote: notamutant wrote: Marc Spector wrote: notamutant wrote: Okay guys, give me a little bit and I will try to get a Cyclops with 5 covers in blue video out today. Might not be able to upload it until tomorrow though. Thanks for doing those, NAM! They're always informative and helpful. There is a glitch in blue. I destroyed 7 red tiles and got 14 red AP. I had yellow out at the time, not sure if that impacted it. Videos currently being processed. Just check my youtube page because I don't think I will be around to post when it actually is uploaded. The analysis video is currently being uploaded, the video of blue being used is still processing.https://youtu.be/IEgE-F7d154 Didn't watch the video but were there any team ups in the cascade that could be to cause of extra red
notamutant wrote: I just realized the genius of Cyclops yellow design; he is a red character that doesn't need to make red matches at all, and therefore he works with Iceman. You can use Iceman's blue for stun if you prefer over Cyclops blast, and getting rid of the red tiles isn't as big of a deal since you can get red AP with Cyclops' yellow skill. Great teammates. Don't know if AI will play correctly though.
CrookedKnight wrote: Counter-argument: Yellow is always useful -- unless you pair Cyclops with C.Mags, there's always team-ups on the board. Blue is only useful when there's a bunch of red basic or enemy special tiles clustered close (or close-ish at level 5) together. Level up the powers you use often, not the ones you use rarely.
GrumpySmurf1002 wrote: The yellow is just as strong at 3 as it is at 5. An extra turn on a 5 turn CD means little when it's ability to survive is always a big question mark, and the extra 1AP on a TU match is unlikely to amount to much unless the board is flooded with TUs.
simonsez wrote: GrumpySmurf1002 wrote: The yellow is just as strong at 3 as it is at 5. An extra turn on a 5 turn CD means little when it's ability to survive is always a big question mark, and the extra 1AP on a TU match is unlikely to amount to much unless the board is flooded with TUs. Agreed, the timer probably isn't going to matter, but the extra AP could be important, dependent on the skill cost. I get the sense that they've tuned it so that if you boost +2, 5 in yellow means you can use his red after just 2 TU matches instead of 3; except you'd never want to leave blue at 3. It really comes down to whether or not you want to use his red, or use him to feed someone else's. There are so many good reds now, it's not hard to imagine having a better one in your formation.
GrumpySmurf1002 wrote: you could also run PX-GSBW-Cyc, and feed purple after yellow.
jjfyahpowah wrote: IceIX wrote: notamutant wrote: I am a bit confused about red. If I have 10 team up AP, it only uses team up AP, I don't need both TU and red AP, right? Meaning if I had 10 red and 10 TU AP, I can deal around 17k damage. If you have Red, it uses Red. If you have Red *and* TU AP, it uses both. You don't get to just use TU AP. Laaaame. He's a 4*. You should reach 10 TU ap then it's 12k hits from there on out. Not get a 1 time hit and save up another combined 20 ap.
Punisher5784 wrote: jjfyahpowah wrote: IceIX wrote: notamutant wrote: I am a bit confused about red. If I have 10 team up AP, it only uses team up AP, I don't need both TU and red AP, right? Meaning if I had 10 red and 10 TU AP, I can deal around 17k damage. If you have Red, it uses Red. If you have Red *and* TU AP, it uses both. You don't get to just use TU AP. Laaaame. He's a 4*. You should reach 10 TU ap then it's 12k hits from there on out. Not get a 1 time hit and save up another combined 20 ap. Yes but what most players may not know is that Cyclops (Classic) was originally supposed to be a new 2*. Not sure how much what might had been changed from the original design.
simonsez wrote: There are so many good reds now, it's not hard to imagine having a better one in your formation.
Quebbster wrote: Punisher5784 wrote: jjfyahpowah wrote: IceIX wrote: notamutant wrote: I am a bit confused about red. If I have 10 team up AP, it only uses team up AP, I don't need both TU and red AP, right? Meaning if I had 10 red and 10 TU AP, I can deal around 17k damage. If you have Red, it uses Red. If you have Red *and* TU AP, it uses both. You don't get to just use TU AP. Laaaame. He's a 4*. You should reach 10 TU ap then it's 12k hits from there on out. Not get a 1 time hit and save up another combined 20 ap. Yes but what most players may not know is that Cyclops (Classic) was originally supposed to be a new 2*. Not sure how much what might had been changed from the original design. No he wasn't. The 2* Cyclops was the All-New X-Men version according to IceIX.
GrumpySmurf1002 wrote: So even without 10TU, he's roughly on par with a large chunk of the group.
Punisher5784 wrote: Quebbster wrote: Punisher5784 wrote: Yes but what most players may not know is that Cyclops (Classic) was originally supposed to be a new 2*. Not sure how much what might had been changed from the original design. No he wasn't. The 2* Cyclops was the All-New X-Men version according to IceIX. When did he say that? Because Cyclops' cover was leaked months ago plus the All-New X-Men in Jean and Iceman are 4* so how would that make sense?
Quebbster wrote: Punisher5784 wrote: Yes but what most players may not know is that Cyclops (Classic) was originally supposed to be a new 2*. Not sure how much what might had been changed from the original design. No he wasn't. The 2* Cyclops was the All-New X-Men version according to IceIX.
Punisher5784 wrote: Yes but what most players may not know is that Cyclops (Classic) was originally supposed to be a new 2*. Not sure how much what might had been changed from the original design.
GrumpySmurf1002 wrote: So even without 10TU, he's roughly on par with a large chunk of the group. With TU (That you're probably collecting anyway with his yellow), he's up to 1185 per AP + selected row destruction which is worth some non-zero amount of AP in cascading.