elwhiteninja wrote: I think it might be better to look at which ones actually have interesting builds beyond the recommended. 5/3/5 great for tanking patch can be both 5/3/5 and 3/5/5 ew that are at useable levels.
xellessanova wrote: Due to Offense trumping Defense, almost all yellow defensive active powers are set to "do not max". Notable offenders are , , , , , , . Even and which are incredibly powerful, will probably trigger only once per match, and don't increase enough between 3 and 5 covers to matter compared to maxing their offensive abilities.
elwhiteninja wrote: I think it might be better to look at which ones actually have interesting builds beyond the recommended. 5/5/3 is interesting sometimes and amazing against creeps. 5/3/5 great for tanking 5/5/3 is good for heals and if you have a strong green user. patch can be both 5/3/5 and 3/5/5 3/5/5 is good for a different red user although after the first use of yellow its pretty much only going to do a few unless there is massive shake or destruction. that is pretty much it. I am not too sure about 4 stars as I only have a few that are at useable levels. So in 40 characters 5 have different builds that are viable.
DayvBang wrote: elwhiteninja wrote: I am not too sure about 4 stars as I only have a few that are at useable levels. I have my 4* Thor at 5/5/3 on purpose. There are more "alternative" builds than these five.
elwhiteninja wrote: I am not too sure about 4 stars as I only have a few that are at useable levels.
Blahahah wrote: At least all of those abilities function properly. will constantly do things in a pointlessly inefficent method. Stuns first, then damages (meaning your stun might be wasted) then removes 2 green from the enemy and awards you 2 green (even if they had 0 before the effect) then strengthing a tile. Its gross.
Pwuz_ wrote: I suppose those two could be partially addressed by setting a fixed order of operations for powers with multiple abilities. Obviously creation of Strike Tiles should always go 1st, then AoE damage, single Target damage, tile destruction, creating Attack tiles, creation of Defensive tiles, AP manipulation, and finally Stuns.