Quebbster wrote: Colossus could use a revisit now that Cage and Thing have shown good ways to make defensive tanks...
vudu3 wrote: If Colossus throws Hulkbuster and Repulsor Punch is triggered does it drain your red AP? Same question for Ares/Onslaught/green AP, I guess.
Blahahah wrote: vudu3 wrote: If Colossus throws Hulkbuster and Repulsor Punch is triggered does it drain your red AP? Same question for Ares/Onslaught/green AP, I guess. Pretty sure it does only you basically get +9 (for hulkbuster) or +5 (from Ares) red/green respectively added to the effect. So if you have 15 red and RP, instead of doing 6 damage worth of red, I'd assume you do the full 15 red's worth.
Quebbster wrote: Blahahah wrote: vudu3 wrote: If Colossus throws Hulkbuster and Repulsor Punch is triggered does it drain your red AP? Same question for Ares/Onslaught/green AP, I guess. Pretty sure it does only you basically get +9 (for hulkbuster) or +5 (from Ares) red/green respectively added to the effect. So if you have 15 red and RP, instead of doing 6 damage worth of red, I'd assume you do the full 15 red's worth. Hulkbuster deals damage for all red AP. There's no advantage to getting it through FBS.
Gowaderacer wrote: But the mental image it creates is priceless. I would love to see Colossus try to throw the Hulkbuster armor at an enemy.
udonomefoo wrote: I keep trying to get an extra twin pistols out of FBS, but every time it does intimidation. Is it even possible to get twin pistols through FBS?
Colossus could use a revisit now that Cage and Thing have shown good ways to make defensive tanks...
ArcanaMoon wrote: Colossus could use a revisit now that Cage and Thing have shown good ways to make defensive tanks... Cage have a op passive, negate normal attack right of the bat is stupid and boring. Beside, Colossus is not a bad tank, he can achive something cage cannot, and thats is taking a burst and forcing the enemy to attack him. First, move him to the front and stay there, thats an ability no other tank in the game has, stay in the front tanking normal attacks, you cannot switch colossus for five turns to attack his damage dealers. Second, Colossus can take more burst damage than luke cage can, or almost any other tank. Cyclops use a charged full blast and like cage takes over 8K damage, colossus take the half of that damage if there is no defense tittle in the field, colossus damage reduction comes after defense title reduction, so the damage is reduced even more. Than mean you cannot use your skills like that when Colossus is active, is just a wasted of ap. Also, you can use this ability in the attack. Set up your yellow, do a match with a team mate, he attack, and them is colossus who take the major damage from the enemy skills next turn. Colossus is not a bad tank, the problem is Cage´s passive is just OP
I'm not really bothered about someone tanking match damage (which is often the case in Colossus) and if you want someone to tank power damage then surely Thing is a much better option, will automatically jump to the front to save a friend if they're gonna be hit big and give you some protect tiles all for free.
ArcanaMoon wrote: I'm not really bothered about someone tanking match damage (which is often the case in Colossus) and if you want someone to tank power damage then surely Thing is a much better option, will automatically jump to the front to save a friend if they're gonna be hit big and give you some protect tiles all for free. Not every character or tank can have a "jump in front to block damage" that would make the game boring if every one would be the same. Colossus is quite good at tanking and protecting his teammates. In fact, in the recently Fallen Star event, i pair him with OBW and Sentry, making a personal combo XD I use the Fastball special in OBW, followed by Colossus Immovable Object, and finishing with Supernova, OBW take no damage and get portected from everything, Colossus only take half of Supernova damage, and tank the attack from enemy team next turn insted of Sentry protecting him from the harm of his own supernova.
poomermon wrote: I noticed in this (colossus) pvp that colossus black works pretty well with Jean Grey. Since both of her abilites deal similar big aoe dmg it eliminates the randomness of fbs. Combined with throw dmg the total damage is pretty decent for 13 ap ability. I decided to respec my colossus to 3/5/5 since I never used his yellow but threw the fastball every game.
OJSP wrote: Quebbster wrote: poomermon wrote: I noticed in this (colossus) pvp that colossus black works pretty well with Jean Grey. Since both of her abilites deal similar big aoe dmg it eliminates the randomness of fbs. Combined with throw dmg the total damage is pretty decent for 13 ap ability. I decided to respec my colossus to 3/5/5 since I never used his yellow but threw the fastball every game. I was just coming here to ask if this was a viable combo. May try it in Heroic mode then. Try it in Daken's event.. it's quite efficient. Daken, Colossus and Jean Grey is a rainbow team with 3 AoEs (if Colossus has 5 ). Daken tanks in the team and can deal the final blows with Chemical Reaction. The downside is, on defense, Colossus might throw Daken instead.. but it's not a bad compromise. Also, it's quite slow.
Quebbster wrote: poomermon wrote: I noticed in this (colossus) pvp that colossus black works pretty well with Jean Grey. Since both of her abilites deal similar big aoe dmg it eliminates the randomness of fbs. Combined with throw dmg the total damage is pretty decent for 13 ap ability. I decided to respec my colossus to 3/5/5 since I never used his yellow but threw the fastball every game. I was just coming here to ask if this was a viable combo. May try it in Heroic mode then.