ronin-san wrote: I have a max level 5/5/3 Bullseye. I use him to start pvp as well as every day for DDQ. I like that guy so much.
ShionSinX wrote: After using him a few times I settled for 553 as well.
Marc Spector wrote: ShionSinX wrote: After using him a few times I settled for 553 as well. I went 5/3/5 personally, as I'm that weirdo who actually likes carefully plotting a crit or cascade with the tiles that green removes, and find the power very in-keeping with a character I was waiting/campaigning a long time for. Obviously that playstyle would be way too slow for PVP, but I doubt I'd ever be using him in higher-end PVP anyway -- plus even at 3 black, I was still able to fill the board with strikes on a 4-wave survival node like the DDQ.
OJSP wrote: I've got a 3/5/5 Bullseye, just because that's how the covers fell.. now level 127 Paired him with maxed Patch and Daken, he simply hides at the back.. jumping out from the back for Contract Killer when downing someone with Lethal Improvisation.. Started using this team when they were all lvl 94 and with less covers, Bullseye only tanks at the same level.. works for the Big Enchilada, ninjas or not.. Also paired him with Iron Fist and someone else, even used Blade for a team for a whim.. not too bad when they get going.., but only on goon nodes, other nodes are too risky with only 3 colours covered.. I understand the appeal of 5/3/5, but I like the board control better with 3/5/5.. even though it's random, the strike tiles can reduce the number of available tiles for the enemy countdown tiles. Deadly Precision has been useful to make multiple cascades and crits. I know someone already did the math to calculate the damage difference between the 2 builds, but to me, he's more fun at 3/5/5.. I'll try 4/4/5 next month when his is awarded in DDQ, but I'll probably revert back to 3/5/5..
ronin-san wrote: Go 5/5/3. Going from 3 to 5 green only lets you destroy one more tile. Not worth it.
OJSP wrote: Requires thinking
ShionSinX wrote: Not that his requires only thinking, it also is board dependant.
ShionSinX wrote: Now look at what you lose, 1300 damage and 1 tile on vs 1600 damage on , which is much more spammable and removes some annoying tiles from the board. A dead Luke/IF tile unmatchable on the board, some tiles made by the enemy's TU (I hate when Im using IF/Luke and the enemy uses a Boobstone TU), stuff like that. Its only 7AP.
Ruinate wrote: Attack tiles will no longer proc Contract Killer after next patch. Rip, I loved you.
Hanzo0313 wrote: Ruinate wrote: Attack tiles will no longer proc Contract Killer after next patch. Rip, I loved you. Which means putting BE in the center is not working anymore?
Gowaderacer wrote: Hanzo0313 wrote: Ruinate wrote: Attack tiles will no longer proc Contract Killer after next patch. Rip, I loved you. Which means putting BE in the center is not working anymore? The only difference it will make is if you have a 3* team and everyone is the same level then he will tank TU tiles so he will get credit for the kill by matching TU. With the update coming he won't get credit if a kill is made with a team up power or with attack tiles even if he's in the middle.