lukewin wrote: It would mean that if we ever do see 6*s, they'd make the 1-3* characters irrelevant.
IceIX wrote: You don't take a 2* into a fight with 4*s. Why would you intend to take a 3* into a fight with 5*s?
arm fall off boy wrote: Again there should be matchmaking safeguards guaranteeing 2 star teams get matched up with the like, 3 star teams the same, 4 star teams, the same.
Mawtful wrote: lukewin wrote: It would mean that if we ever do see 6*s, they'd make the 1-3* characters irrelevant. Silver Surfer will already make 1-3* characters irrelevant. IceIX seems to think that's not so much of a problem, his exact response was; IceIX wrote: You don't take a 2* into a fight with 4*s. Why would you intend to take a 3* into a fight with 5*s? I wonder if the players using MNMags + CStorm to beat max level 4* teams know about that? For 7 AP, Cosmic Beam one-hits most of the 3* tier and below; if you include match-damage only Hulk, Thor, Ragnarok, and Grocket can survive it with just enough health that another red match from Surfer will finish them off. This means he makes short work of a lot of the 4* tier as well; but none will stand up to it the second time around. cut for length-
Tannen wrote: I do not want "a system" in place that forces me to play at whatever level it thinks I should be playing at.
lukewin wrote: I know this should probably be in one of the other 5* thread
TxMoose wrote: I have a question for you long time vets. how many 3*s were out when they came out with their first 4*?
Isay_Isay wrote: At the beginning of the game, you needed more covers for each character too. For example, you had to invest 50 total covers into a 1*. At that point, 1* and 2* covers could be purchased with ISO before they changed to the system we have now.
aesthetocyst wrote: So recalling the "joys" of the 2* > 3* transition, and the 3* > 4* transition which, for non-whales, makes the 2* > 3* shift look swift, when you call for more of the same, implying an even slower transition to build merely marginally more powerful 5*s, all I can say is... "No, thanks." See my previous comment this thread.
Buret0 wrote: aesthetocyst wrote: So recalling the "joys" of the 2* > 3* transition, and the 3* > 4* transition which, for non-whales, makes the 2* > 3* shift look swift, when you call for more of the same, implying an even slower transition to build merely marginally more powerful 5*s, all I can say is... "No, thanks." See my previous comment this thread. I don't see 1,000 damage per AP or 30,000 health as being only marginally more powerful. Instead, they are dropping characters with over 50K health that will be invincible. You could run Silver Surfer with two 1*s and let the AI play for you and you'll still beat any maxed 4* team out there. The answer, according to the devs, is to buff the 4*s once 5*s become prevalent, with no thought given to how that will affect people who are making the 3 to 4* transition. When 4*s are unbeatable to 3*s just so that they can compete with the overpowered 5*s... well, that's no solution. Sure, I don't think we are going to see that buff for months, but why admit that the buff is necessary? It means that there will be a few players with almost complete 5*s running around for multiple seasons, knowing that no one can compete with them. My answer is to make sure that the buff is not required. Make the 5*s more powerful than 4*s. No problems there. Why 50K to 60K health? Are you really saying that you wouldn't chase down a 5* because he only has 30K in health? That's enough to separate the 3* and 5* classes by itself. Add in match damage at around 120 to 150 and you get a much more powerful character than anything in the 4* class. But 60K health, with the ability to true heal nearly 17K for 12 AP? 586 tile match damage. Do you know what that means? It means (a) 1,758 damage on a match 3; (b) 2,344+~1,374=3,718 damage on a match 4; and (c) 14,872 damage on a match 4 crit without any kind of damage boost. That is just basic matching and is completely insane. Like I said, that makes a class of character that is unbeatable, except by someone else in that class. It becomes a battle of the Titans and only a battle of the Titans. 4*s in this game have gotten better. Deadpool, Thing, and Jean are far and away better than anything offered in 3* range. But they can't dominate the 3*s the way they are setting up the 5* class to do to the 4*s. Again, their answer is going to be to buff the 4*s so that they can eventually compete, but anything that can beat one of these Gods is going to be so powerful that the 3*s will no longer be able to compete with the 4*s. The inevitable answer will be to have to buff the 3*s or create a chasm between 3 and 4*s that they are currently establishing for the 4* to 5*s. Then the 2*s can't compete, so they have to make them stronger or make the 2 to 3* transition impossible. OR worse yet, they force people to get lucky and pull a 5* that they can use undercovered to make the transition possible. That's not how the game is supposed to work. In the end, after a lot of messing around with existing characters and making a lot of people unhappy, they are going to end up with a staggered system that more closely resembles what I'm offering without the need to destroy all of the balance in the game. Make the 5*s. Make them tough to roster and tough to collect. Just make them tougher than 4*s, but not so tough that they will need to eventually rebalance the whole game just to react to the inevitable OP of the new class. They have the power to design characters that don't require rebalancing. Instead they are holding out a God and asking us all to work and struggle and buy stuff to get this God. Then they are going to pull the rug out and rebalance the 4*s so that they can compete (or they risk driving away anyone who is trying to claim a legendary token who doesn't already have a maxed out 5*). If you can't see how bad this character is going to be for the game, then you are being extremely short-sighted.
aesthetocyst wrote: I don't see 1,000 damage per AP or 30,000 health as being only marginally more powerful... You misread that phrase. By calling for more of the same, you were asking for 5*s to continue the existing trend, i.e., 5*s to be marginally more powerful than 4*s who were marginally more powerful than 3*s .... etc. S step up, yes, but not overwhelming, and slow to get to parity. To which I said, and will say again, "No thanks". More of the same would be a killer. Weeks to get a 3* up to speed? OK. Months to get a 4* up to speed? Getting old. Years to get a (implied) slightly more powerful 5* up to speed? Hell no. Progression slows, happens, hard to avoid. But if it's no longer on a human time scale, the player base would be bored to sleep. Hopefully, I'd be one of the lucky ones would manage to stagger out while still retaining consciousness! 5*s announced are something new and exciting. A new power curve, yes. Slow to build but quick to use. Don't obsess over the end of the arc. You won't see it on 9/10. Or any time soon. The game will not break, nor the sky fall.
aesthetocyst wrote: Trying to balance Buret0's posts here with Buret0's posts regarding who has Surfer in which a Buret0 states he bought 10 packs, lucked his way into multiple Surfer covers and has decided a 3 cover Surfer isn't much of a threat.