Turbosmooth wrote: Missing info: what are the minimum levels of a 5* (1/0/0 build)? Lv150? HP? Match damage? I want to know what a single cover will be like.
Vhailorx wrote: Turbosmooth wrote: Missing info: what are the minimum levels of a 5* (1/0/0 build)? Lv150? HP? Match damage? I want to know what a single cover will be like. As noted in my (now hidden) original post, starting level for 5*s is 255. In this one respect, my post was better than demiruge's! We don't know yet about health or match damage.
MrBowers wrote: Personally I think his health is a bit too high as no 4 star even comes close to his health at max level. I think around 30000 would have been better
Turbosmooth wrote: Thanks for the min info! So he sounds playable even with one cover. That's good. 5* could break the game, but at the same time I NEED. I must resist compulsion to purchase 40x packs. Would be the ultimate PvP scarecrow and "save money" on shields. At the same time my PvE would probably break if scaling was determined by 255+.
Polares wrote: Turbosmooth wrote: Thanks for the min info! So he sounds playable even with one cover. That's good. 5* could break the game, but at the same time I NEED. I must resist compulsion to purchase 40x packs. Would be the ultimate PvP scarecrow and "save money" on shields. At the same time my PvE would probably break if scaling was determined by 255+. The only problem is the strength of the powers. With one red cover at level 255 the power does just 1300, you need a lot of levels to make this number more scary. So until you get like 5 or 6 covers, so you can raise 90 or more levels 5s are just tanks AND match damage, like an overscaled devil dino.
notamutant wrote: Polares wrote: Turbosmooth wrote: Thanks for the min info! So he sounds playable even with one cover. That's good. 5* could break the game, but at the same time I NEED. I must resist compulsion to purchase 40x packs. Would be the ultimate PvP scarecrow and "save money" on shields. At the same time my PvE would probably break if scaling was determined by 255+. The only problem is the strength of the powers. With one red cover at level 255 the power does just 1300, you need a lot of levels to make this number more scary. So until you get like 5 or 6 covers, so you can raise 90 or more levels 5s are just tanks AND match damage, like an overscaled devil dino. Even Luke Cage can make a protect tile strong enough to prevent match damage from a 1 cover 5 star. I doubt even 2 covers is enough to make them usable. I would guess 3 minimum.
notamutant wrote: Even Luke Cage can make a protect tile strong enough to prevent match damage from a 1 cover 5 star. I doubt even 2 covers is enough to make them usable. I would guess 3 minimum.
MrBowers wrote: so if he is 5 star will galactus be 6 star?
ShionSinX wrote: notamutant wrote: Even Luke Cage can make a protect tile strong enough to prevent match damage from a 1 cover 5 star. I doubt even 2 covers is enough to make them usable. I would guess 3 minimum. One cover 5* has a 146 damage on strongest color, 438 damage in a regular match 3, dealing 170 damage still to a 5 red Luke. Not the best it could be but for one cover is pretty decent. A three cover 5* will have up to lv300 and, in the best scenario, all three powers, which is why I think that a 2-3 covers minimum is a good guess. MrBowers wrote: so if he is 5 star will galactus be 6 star? We cant even use Gorgon or Ultron, why do people think we should use Thanos or Galactus?
Unreallystic wrote: Stun-locking with Spiderman/CMags seems like exactly what you need TO beat him.
Isay_Isay wrote: Unreallystic wrote: Stun-locking with Spiderman/CMags seems like exactly what you need TO beat him. Except he can't be stunned provided they have at least 1 blue cover...
notamutant wrote: One of the things I was just thinking about for SS is that players will have no choice for his build, potentially ever. The odds of pulling 13 covers, let alone the ones you want, is going to be tiny. Besides it likely taking well over a year to cover a 5 star, you won't get the "optimal build" forever unless the cards fall out for you. So any discussion about optimal builds will be irrelevant. That combines with the fact that additional covers don't add as much anyhow to skills. So there really is no need for build discussion, because it is irrelevant for all but the .1%.