Phantron wrote: Patch's regeneration requires more yellow tile than Wolverine 2*, but he has higher base health and the % healed per turn is also greater. With the nerf on the God of Thunder imminent, there really aren't any other super strong yellow players, so you can afford to leave them up. Right now it's more risky because you really need to deny yellows to make sure Thor doesn't get a Thunder Strike in.
eidehua wrote: Phantron wrote: Patch's regeneration requires more yellow tile than Wolverine 2*, but he has higher base health and the % healed per turn is also greater. With the nerf on the God of Thunder imminent, there really aren't any other super strong yellow players, so you can afford to leave them up. Right now it's more risky because you really need to deny yellows to make sure Thor doesn't get a Thunder Strike in. Ares, I supposed. Especially buffed in PVE, and you'd want to use Patch (buffed). I'm more concerned about giving the enemies 6 strike tiles.
Phantron wrote: Berserker Rage isn't something you use and just hope something good happens. You got to have a team built around the ability, or you're desperate enough to hope for something good to happen. There's no way you can reliably mitigate all the risk for Berserker Rage, or it might as well be 9g = game over. But you can definitely reduce the risk significantly by having a team structured the right way.
Veracity wrote: Only Loki, currently, can turn them to your advantage. No, Yelena doesn't count. Loki also stops you effectively using OBW for extra strike triggers, unless you use him underleveled, which would work but is a gimmick team on par with using Spider-Man to help Venom eat people.