slidecage wrote: will you be able to earn the 4 star tokens in gaunlet or just pure PVP/PVEs Also do you know HULK PVE will the 4 star ess be Reed or will it be a random 4 star needed since gaunlet takes place after hunt
IceIX wrote: slidecage wrote: will you be able to earn the 4 star tokens in gaunlet or just pure PVP/PVEs Also do you know HULK PVE will the 4 star ess be Reed or will it be a random 4 star needed since gaunlet takes place after hunt Ultron's Gauntlet will be coming out before Silver Surfer, so no Legendary Tokens. Any future Gauntlets or Sims may well have Legendary Token prizes. Hulk is currently set to require Goddess Thor, who is the final progression for Gauntlet.
IceIX wrote: LegendReborn wrote: Are we talking half way covered or just 4* with 1-3 covers because that's a massive difference. Here's my current roster, for reference:http://mpq.gamependium.com/rosters/IceIX/
LegendReborn wrote: Are we talking half way covered or just 4* with 1-3 covers because that's a massive difference.
Philly79 wrote: nwman wrote: IceIX wrote: Philly79 wrote: So the same as the current 3* ddq node, correct? That would be a nice choice on the chance we don't need that cover, thanks! Yes, but it's a 1v1 faceoff for the most part. So no bringing in Kamala Khan and Hood to do the dirty work while Professor X hangs around and invises. Are we going to be facing 5/5/5 4* in this face-off? I hope to not see any 555 chars lol! ATM only 13 covers are allowed per char
nwman wrote: IceIX wrote: Philly79 wrote: So the same as the current 3* ddq node, correct? That would be a nice choice on the chance we don't need that cover, thanks! Yes, but it's a 1v1 faceoff for the most part. So no bringing in Kamala Khan and Hood to do the dirty work while Professor X hangs around and invises. Are we going to be facing 5/5/5 4* in this face-off?
IceIX wrote: Philly79 wrote: So the same as the current 3* ddq node, correct? That would be a nice choice on the chance we don't need that cover, thanks! Yes, but it's a 1v1 faceoff for the most part. So no bringing in Kamala Khan and Hood to do the dirty work while Professor X hangs around and invises.
Philly79 wrote: So the same as the current 3* ddq node, correct? That would be a nice choice on the chance we don't need that cover, thanks!
saga wrote: What do you get from selling a 5*?
slidecage wrote: anyone else see this a the start of the death of PVE figure out 3 weeks let say 7 day 4 day 3 day 7 day. = 4 pve tokens with tons of hours to play 21 days = 9 tokens + 1 for top 100 + 1 for 10k 11 tokens PVE will pull 4 tokens per season PVP can pull up to 11 tokens per season with a lot less playtime
Cyclopes wrote: IceIX wrote: Philly79 wrote: What levels can we expect for the 4* in ddq? Still being tweaked, but expect "Level ouch". The idea is that you're going to need a real live 4* character in there, and a 1/0/0 70 is going to have an extremely difficult time of it. So basically the strong get stronger and the weak get weaker.
IceIX wrote: Philly79 wrote: What levels can we expect for the 4* in ddq? Still being tweaked, but expect "Level ouch". The idea is that you're going to need a real live 4* character in there, and a 1/0/0 70 is going to have an extremely difficult time of it.
Philly79 wrote: What levels can we expect for the 4* in ddq?
Cyclopes wrote: I was going to get excited about this 4* DDQ thing. But then they said that it's basically going to be impossible for anyone with a primarily 3* roster. I mean I have plenty of 4* characters. But the only ones with a cover in every color are xforce/thoress/fury and none of them are significant at this point. Everyone else has one or two covers at best. I can't get covers at this point in PVP. I cap out at 800. So I was hoping that this would help me transition well into having more 4*s but that's obviously not the case. For top end PVP players this is certainly good news. But for people like me, it basically means, either you spend money or you get nowhere in this game. I guess that's how it's always been though hasn't it?
Pylgrim wrote: IceIX, does the fact that we now have a 5* tier, means that we can dream of 4* PVPs? (i.e. PVPs that are exactly the same as the current but replacing 3* in both required characters and rewards across the board with 4*s and replacing rewarded 4*s with Legendary tokens.)
Pylgrim wrote: slidecage wrote: anyone else see this a the start of the death of PVE figure out 3 weeks let say 7 day 4 day 3 day 7 day. = 4 pve tokens with tons of hours to play 21 days = 9 tokens + 1 for top 100 + 1 for 10k 11 tokens PVE will pull 4 tokens per season PVP can pull up to 11 tokens per season with a lot less playtime How's this any different than the current situation? PVP is already your event-to-go for 4*s (you can get up to 21 not even counting those awarded for placement). THis just solidifies even more the proposition. PVE has long ago be reduced to be just the best way to gather new characters and ISO, and the game didn't implode because it. Cyclopes wrote: IceIX wrote: Philly79 wrote: What levels can we expect for the 4* in ddq? Still being tweaked, but expect "Level ouch". The idea is that you're going to need a real live 4* character in there, and a 1/0/0 70 is going to have an extremely difficult time of it. So basically the strong get stronger and the weak get weaker. No, the weaker get to play and train in the special playgrounds provided for them so they can one day be strong too. Now, if what you want is to be able to go from 1*-3* to jump directly to compete for 5*s against the people that have been playing for over a year, yeah, I have nothing to say to you. Cyclopes wrote: I was going to get excited about this 4* DDQ thing. But then they said that it's basically going to be impossible for anyone with a primarily 3* roster. I mean I have plenty of 4* characters. But the only ones with a cover in every color are xforce/thoress/fury and none of them are significant at this point. Everyone else has one or two covers at best. I can't get covers at this point in PVP. I cap out at 800. So I was hoping that this would help me transition well into having more 4*s but that's obviously not the case. For top end PVP players this is certainly good news. But for people like me, it basically means, either you spend money or you get nowhere in this game. I guess that's how it's always been though hasn't it? For you, nothing has changed, the plan is still the same: use your 3 stars to gather 4*s at PVP 1k points progression reward. Then eventually you'll have enough covers in your 4*s to participate and win in those Deadpool events, and so on. It's all a progression. The fact that they added another tier of competition several levels above your current doesn't affect you.
IceIX wrote: 5*s start at 255, max out at 450. Each cover gives a static 15 level increase to level cap.
stochasticism wrote: IceIX, two questions. 1. Will the 1v1 4* node only be open for 1 day? 2. I assume the answer is no, but, will there be some kind of release event for either Silver Surfer or legendary tokens with them as rewards?
Raffoon wrote: <snip Vault feedback for length> As to the whole 5* idea. When I first read 5*, I could feel my defenses pop up. It seems like everything in this announcement is exciting, though. Good times! These changes sound great. A definite step in the right direction. With 5*s coming though, I really think that the devs can go back and add 500-800 damage on to Xforce green, and 2 more charge tiles to 4Thor somewhere on the move set. There's no way that would be too powerful in the coming world of mega-new 4*s and godly 5*s. There's a part of me that just wants to throw money at the screen right now after reading such a good list of changes happening. And with anniversary coming, I'm betting we'll be seeing some nice Legendary token distribution rates. Alas.... I won't do it. Fix the Xforce/Thor situation, instead of trying to forget it, then we'll talk.
IceIX wrote: Haetron wrote: This may be veering slightly off topic, but will there be additional progression rewards added to PVE to bridge between the current 3 star cover progression max and the Legendary token? Oh, let me quit dancing around the bush. If we put in the PVE time, will we be able to earn the "Current Event" 4 star essential much like we can do the 3 star now at Max Progression? Or is it just playing the odds with Legendary Tokens? At this very moment, no. That could well change as we continue to smooth progressions though.
Haetron wrote: This may be veering slightly off topic, but will there be additional progression rewards added to PVE to bridge between the current 3 star cover progression max and the Legendary token? Oh, let me quit dancing around the bush. If we put in the PVE time, will we be able to earn the "Current Event" 4 star essential much like we can do the 3 star now at Max Progression? Or is it just playing the odds with Legendary Tokens?
Raffoon wrote: Here's an idea: make the legendary tokens connect to a 20 token vault that has 1 5*. At that number of covers, a legendary token could almost act as a point of "XP", so to speak, for a player's long term goal of covering a 5*. Once you collect 20, you can turn them in for a guaranteed a 5* cover if you choose to wait that long. I think this would be better, because I worry about those poor suckers that just have terrible luck. In the current non-vault token system, over the course of 100 legendary tokens, most people will draw 5 covers, a few will be really lucky and draw 10 covers, and just as many will draw 1 or even 0 covers. The same number of legendary tokens could give one set of people 0 legendary covers and another set of people 10 covers, or, heck a maxed SS is even possible for a very lucky few with 100 tokens. If someone gets that unlucky, with a vault system at least they could have a long-term option to fight that poor luck. As to the whole 5* idea. When I first read 5*, I could feel my defenses pop up. It seems like everything in this announcement is exciting, though. Good times! These changes sound great. A definite step in the right direction. With 5*s coming though, I really think that the devs can go back and add 500-800 damage on to Xforce green, and 2 more charge tiles to 4Thor somewhere on the move set. There's no way that would be too powerful in the coming world of mega-new 4*s and godly 5*s. There's a part of me that just wants to throw money at the screen right now after reading such a good list of changes happening. And with anniversary coming, I'm betting we'll be seeing some nice Legendary token distribution rates. Alas.... I won't do it. Fix the Xforce/Thor situation, instead of trying to forget it, then we'll talk.
firethorne wrote: Any plans to segregate PvP for people still working on 3*s to not get obliterated out of placement by teams two to three tiers above their weight class?
Punisher5784 wrote: IceIX wrote: Haetron wrote: This may be veering slightly off topic, but will there be additional progression rewards added to PVE to bridge between the current 3 star cover progression max and the Legendary token? Oh, let me quit dancing around the bush. If we put in the PVE time, will we be able to earn the "Current Event" 4 star essential much like we can do the 3 star now at Max Progression? Or is it just playing the odds with Legendary Tokens? At this very moment, no. That could well change as we continue to smooth progressions though. Please confirm if there will be 5* essentials in PVE after the initial 3 5*s are released. Also I understand you can only earn a 5* from Legendary tokens but can we expect a Reward Structure similar to 1: 5* 2-75: 4* 76-200: 3* 201-500: 2* Or just restructured in general for PVE? With the added Legendary token beyond the normal end progression, 2-3* transactions will have a difficult time placing high enough to win the rewards we need.. This issue is already occurring in PVP where its difficult to place T100 due to the high end players all going for 1000 and 1300.