Isay_Isay wrote: So does Black stack as well? The skill description says "and increase the duration of these tiles by 1."
Phaserhawk wrote: Black--underrated. (do people realize that and RGY match prolongs this?) this is essentially a color specific strike tile, I like it
daibar wrote: Phaserhawk wrote: Black--underrated. (do people realize that and RGY match prolongs this?) this is essentially a color specific strike tile, I like it I think people are getting hung up on the Vision like aspect of it, not realizing that he doesn't even have to tank these colors to get the extra damage. LThor definitely seems like he would be a good pairing in 3* realm.
Pwuz_ wrote: I am another who is disappointed that not a single member of the Fantastic Four can use Purple, meaning that there is NO combination of the 4 of them on a single team that would cover the rainbow! I suggested it ages ago that Reed should have featured Blue, Black, and Purple (I also suggested that Thing should have featured Red, Yellow, and Purple.) Had Reed & Ben used Purple (in place of Reed's Yellow & Ben's Green), any combination of the FF would have covered the full rainbow! All of my work for naught.
dkffiv wrote: Pwuz_ wrote: I am another who is disappointed that not a single member of the Fantastic Four can use Purple, meaning that there is NO combination of the 4 of them on a single team that would cover the rainbow! I suggested it ages ago that Reed should have featured Blue, Black, and Purple (I also suggested that Thing should have featured Red, Yellow, and Purple.) Had Reed & Ben used Purple (in place of Reed's Yellow & Ben's Green), any combination of the FF would have covered the full rainbow! All of my work for naught. Franklin will come along eventually
Phaserhawk wrote: Isay_Isay wrote: So does Black stack as well? The skill description says "and increase the duration of these tiles by 1." I'm taking it to mean, if you make a RGY match the CD timer gets 1 added to it, so it could be out indefinitely in theory, although not likely.
dkffiv wrote: You can have 2 Imaginauts up at a time and their timers both go up on match (can go up multiple times due to cascades) but the +dmg is only applied once. Reed Carnage Ant-Man is very effective, tried various teams with Torch and they aren't great (Antman, Falcon, CMag). Black is really good as expected, blue is decent (feels worse than 4hor's), yellow is meh. I don't see a reason to go 5 covers in yellow, either you're using him with people who spam tiles and you're getting constant heals or you're playing him with characters who produce so few special tiles that you can't count on the heal anyway.
JordonLee wrote: They changed the name of his blue to flexibility and that makes me sad.
dkffiv wrote: You can have 2 Imaginauts up at a time and their timers both go up on match (can go up multiple times due to cascades) but the +dmg is only applied once.
CrookedKnight wrote: It works exactly like Espionage, meaning you get double strike tile effects from R/G/Y matches. If you need a reminder of how "useless" that is, just take OBW and Patch into PvE sometime.
dkffiv wrote: CrookedKnight wrote: It works exactly like Espionage, meaning you get double strike tile effects from R/G/Y matches. If you need a reminder of how "useless" that is, just take OBW and Patch into PvE sometime. OBW punisher is better, giving the enemy team strike tiles and having obw tank gets her killed fast. In practice it's extremely difficult to get 2 up at once, 18 black is a ton. Had to save up to test, doubt it would happen in normal situations.