IReallyHatePVP wrote: Had a good experience with paired w/ & in the last Gauntlet run. Currently @ 1 1 3 . Does he deserve to stay(qualifier: if he stays, a 2 goes away)? EDIT: as of a standard token pull after today's DDQ; 1 1 4
Quebbster wrote: Huh. Just used a teamup to kill an opponent and it triggered Contract killer. Is that supposed to happen?
Marc Spector wrote: Quebbster wrote: Huh. Just used a teamup to kill an opponent and it triggered Contract killer. Is that supposed to happen? By that, I assume you mean Bullseye was on your team, and it was a teamup of another character? Was Bullseye in 1st/center position? I wonder if the game also credits the center character for teamup kills... something I hadn't considered until now
Quebbster wrote: Yes, Bullseye was on my team, and I think he was in the middle, not the front. Very odd.
Marc Spector wrote: Quebbster wrote: Yes, Bullseye was on my team, and I think he was in the middle, not the front. Very odd. Which TU was it? I'd like to try replicating that if possible! (My Bullseye's one cover from finished, and I'm loving using him)
Vhailorx wrote: As the last 3* released before the current onslaught of 4* releases, no one has really paid any attention to bullseye. How many people have spent the iso to level him up? is he useful at all? 4*s are so expensive that it's hard to justify spending iso on any 3* that isn't top notch these days (especially above lvl 120).
lukewin wrote: Vhailorx wrote: As the last 3* released before the current onslaught of 4* releases, no one has really paid any attention to bullseye. How many people have spent the iso to level him up? is he useful at all? 4*s are so expensive that it's hard to justify spending iso on any 3* that isn't top notch these days (especially above lvl 120). I took him to 140 to join all my other 3*s. 5/3/5 is my build and after playing with him boosted in NF, he's fun boosted, but I can't see myself working him into a rotation. Some might say that 5 in purple not good unless you bring or are against special tile protectors, but if you down someone with the passive, you get attack tiles and if you have purple saved, just start using it to do some great damage to the remaining 2, possibly downing 1 more and triggering the passive again. The last person should go down relatively quickly to match damage.
lukewin wrote: I took him to 140 to join all my other 3*s. 5/3/5 is my build and after playing with him boosted in NF, he's fun boosted, but I can't see myself working him into a rotation. Some might say that 5 in purple not good unless you bring or are against special tile protectors, but if you down someone with the passive, you get attack tiles and if you have purple saved, just start using it to do some great damage to the remaining 2, possibly downing 1 more and triggering the passive again. The last person should go down relatively quickly to match damage.
dr tinykittylove wrote: He's a delight for clearing trivial and wave nodes. Stick him in centre with someone producing free attack tiles like IF or Carnage, add daken/blade/falcon as a 3rd, watch him fill the board with strike tiles. During one of the ddq big enchilada days I went with IF/falcon and hardly had enough time to gather ap to use more than a couple of powers since they were pumping out 3.8k+ dmg/turn by the end.
ShionSinX wrote: dr tinykittylove wrote: He's a delight for clearing trivial and wave nodes. Stick him in centre with someone producing free attack tiles like IF or Carnage, add daken/blade/falcon as a 3rd, watch him fill the board with strike tiles. During one of the ddq big enchilada days I went with IF/falcon and hardly had enough time to gather ap to use more than a couple of powers since they were pumping out 3.8k+ dmg/turn by the end. Well, blade does that by himself, and also drains goons ap. My go-to team on DDQ is blade lcap kk. Hard to fail when the character waves die for two embiggened bashes and blade has 4-6 maxed attack tiles.