CCW1208 wrote: Vhailorx wrote: Haven't read all 4 pages of this thread yet, but I have to say this run of eots seems to be eating a lot more of my health than I remember. Almost every node is wolvie or Gorgon Fed by goons, so I haven't been able to avoid 1-3 adamantium or debilitating slashes per node. Has my scaling increased significantly, is my memory faulty, or has something changed about the event? Also, why do the devs seem to boost Elektra and/or daredevil every time with this event? I get that they are involved in the story, but the hand is arguably the worst possible opponent for those two (relatively few special tiles to steal it destroy, tons of red and black countdown to overwrite traps). Sorry my English is not very good, I provided my experience In the beginning, I felt disappointed with daredevil. And ko by gorgon and wolverine But if combine daredevil , hood and kk,u may finish all nodes easily and even without healthy packs Collect blue tile in the 1st wave and fire to gorgon, then collect red to fire Ambush, if hood black is full, fire and this could accelerate DD blue Kk would heal all team and AoE, save DD purple for enemy attack tile, if u had two billy club tile in board, the enemy could not do anything. And either finished by hood yellow or DD red or kk green
Vhailorx wrote: Haven't read all 4 pages of this thread yet, but I have to say this run of eots seems to be eating a lot more of my health than I remember. Almost every node is wolvie or Gorgon Fed by goons, so I haven't been able to avoid 1-3 adamantium or debilitating slashes per node. Has my scaling increased significantly, is my memory faulty, or has something changed about the event? Also, why do the devs seem to boost Elektra and/or daredevil every time with this event? I get that they are involved in the story, but the hand is arguably the worst possible opponent for those two (relatively few special tiles to steal it destroy, tons of red and black countdown to overwrite traps).
MrGaunt25 wrote: Oh well. Also interesting is that IF green is the t100-150 reward after t100 gets Sam Wilson.
raisinbman wrote: MarcusGraves wrote: this event just makes me sad with how gorgon isn't a playable character, I would love to have access to debilitating slash and awaken the hand and they would be fantastic team ups to send out. he's getting powered down/changed before he's playable
MarcusGraves wrote: this event just makes me sad with how gorgon isn't a playable character, I would love to have access to debilitating slash and awaken the hand and they would be fantastic team ups to send out.
Breezy wrote: I thought wolverine being fed by goons was OP, Gorgon's debilitating slash needs a nerf. It's pretty cheap, destroys half my char's health, AND destroys about half my ap. It's bad enough that Gorgon can practically stunlock.
Breezy wrote: Daredevil is next to useless. His node is a health pack sink, you'd think his red tile would stick but no, the AI will destroy it within one or two turns. Gah. I miss the last EOTS with better essential chars. I thought wolverine being fed by goons was OP, Gorgon's debilitating slash needs a nerf. It's pretty cheap, destroys half my char's health, AND destroys about half my ap. It's bad enough that Gorgon can practically stunlock.
Moon Roach wrote: I like the way the powered-up characters in Hand Fortress include "BAD HTML >"
MarcusGraves wrote: raisinbman wrote: MarcusGraves wrote: this event just makes me sad with how gorgon isn't a playable character, I would love to have access to debilitating slash and awaken the hand and they would be fantastic team ups to send out. he's getting powered down/changed before he's playable got any sauce for that tasty bit of news for me, as in a dev statement? Breezy wrote: I thought wolverine being fed by goons was OP, Gorgon's debilitating slash needs a nerf. It's pretty cheap, destroys half my char's health, AND destroys about half my ap. It's bad enough that Gorgon can practically stunlock. I don't his D-slash is that bad only because every time you're fighting him he's being fed red from goons making it really fast. awaken the hand I think is his best move, either you break it and release those attack tiles onto the board or you let them count down and take those shots that are boosted from allies being up, so it ends up being you want to take the damage now or later?
Breezy wrote: Daredevil is next to useless. His node is a health pack sink, you'd think his red tile would stick but no, the AI will destroy it within one or two turns. Gah. I miss the last EOTS with better essential chars.
JackTenrec wrote: Breezy wrote: Daredevil is next to useless. His node is a health pack sink, you'd think his red tile would stick but no, the AI will destroy it within one or two turns. Gah. I miss the last EOTS with better essential chars. I'm still building Daredevil, but with 2-3 covers in everything, I actually found him to be pretty useful defensively in EotS (okay, not Ambush, which is virtually worthless due to overwrites) between Billy Club for Gorgon and Radar Sense for Teisatsu. But I admit that the real workhorse for me in the survival nodes was Blade.
Punisher5784 wrote: Ambush is amazing but you guys clearly are not using it correctly. You can't just gain 8 AP and press the button, like most abilities you have to wait for the perfect time. DD is amazing with Cyclops' yellow ability. As you can see I have a bunch of Trap tiles that I can't match for damage but I have Cyclops' Yellow ready to go and you can believe me that many traps will explode and will kill the entire wave.
Punisher5784 wrote: JackTenrec wrote: Breezy wrote: Daredevil is next to useless. His node is a health pack sink, you'd think his red tile would stick but no, the AI will destroy it within one or two turns. Gah. I miss the last EOTS with better essential chars. I'm still building Daredevil, but with 2-3 covers in everything, I actually found him to be pretty useful defensively in EotS (okay, not Ambush, which is virtually worthless due to overwrites) between Billy Club for Gorgon and Radar Sense for Teisatsu. But I admit that the real workhorse for me in the survival nodes was Blade. Ambush is amazing but you guys clearly are not using it correctly. You can't just gain 8 AP and press the button, like most abilities you have to wait for the perfect time. DD is amazing with Cyclops' yellow ability. As you can see I have a bunch of Trap tiles that I can't match for damage but I have Cyclops' Yellow ready to go and you can believe me that many traps will explode and will kill the entire wave.
raisinbman wrote: I'm starting to like u...covered this so I didn't have 2
Punisher5784 wrote: raisinbman wrote: I'm starting to like u...covered this so I didn't have 2 You're starting to like me? lol. I always considered you a MPQ friend. You helped me when I was being attacked by the Thumbs Down gang, back when I first joined the forums.