StevO-J wrote: Not to be a smarty pants, but are we sure this is a 4* character? The stats for the protect tiles and the damage done for the lowest level and at max level seem to be off. Normally a 4* will do about double damage/protect at max level, but here it does more than 3 times the values which is consistant for a 3* character I think. Any ideas? Or is it just me that has noticed this and finds it odd? (Can't imagine that last bit to be honest... )
Orion wrote: Who wants another new 3* character? There's already 40 of them out there to collect. If you aren't ready to collect this 4* person, then don't bother with the event. You'll save 7 days of sanity.
Sandwichboy wrote: Orion wrote: Who wants another new 3* character? There's already 40 of them out there to collect. If you aren't ready to collect this 4* person, then don't bother with the event. You'll save 7 days of sanity. Lots of people do. It's a little frustrating to see the only characters being added are ones most of us can't afford to use without dropping the cost a flight to Japan on them. Collecting and leveling up 3* characters is time consuming, but viable for nearly everyone. Collecting and leveling multiple 4* characters is pretty much only viable for people who play nonstop and/or have money to burn. Not exactly encouraging casual players to stick with the game if all the rewards are characters you can't afford to use.
ShadowX1984 wrote: If this is indeed Falcon-Cap, it seems strange to me to make a fusion of two 3* characters without including the core feature that gives them both their primary functionality- eliminating enemy countdown tiles. Buffing special tiles as a passive is nice, but I play Falcon for Redwing. Falcon and Cap together are my go-to for Survival nodes, but I don't see this character in that same role.
Dragon_Nexus wrote: ShadowX1984 wrote: If this is indeed Falcon-Cap, it seems strange to me to make a fusion of two 3* characters without including the core feature that gives them both their primary functionality- eliminating enemy countdown tiles. Buffing special tiles as a passive is nice, but I play Falcon for Redwing. Falcon and Cap together are my go-to for Survival nodes, but I don't see this character in that same role. Pretty sure he's not meant to be. His yellow move converts *every* basic yellow into a protect tile. Every single one. And then, after you've fired that off, at max level and 5 covers in red, every one of those protect tiles will boost the damage of his red move by 1109 damage on top of the nearly 8000 he already does. Not to mention you could pair him up with other characters that create a butt load of protect tiles for even more damage. Mystique and 2* Bullseye, perhaps? Blue matches increasing protect tile strength, fire off Mystique's blue to create purple tiles which then Bullseye makes protect tiles from? Dude is going to be a freaking killer. Overpowered as all hell. I'll be amazed if he's released like this.
notamutant wrote: Dragon_Nexus wrote: ShadowX1984 wrote: If this is indeed Falcon-Cap, it seems strange to me to make a fusion of two 3* characters without including the core feature that gives them both their primary functionality- eliminating enemy countdown tiles. Buffing special tiles as a passive is nice, but I play Falcon for Redwing. Falcon and Cap together are my go-to for Survival nodes, but I don't see this character in that same role. Pretty sure he's not meant to be. His yellow move converts *every* basic yellow into a protect tile. Every single one. And then, after you've fired that off, at max level and 5 covers in red, every one of those protect tiles will boost the damage of his red move by 1109 damage on top of the nearly 8000 he already does. Not to mention you could pair him up with other characters that create a butt load of protect tiles for even more damage. Mystique and 2* Bullseye, perhaps? Blue matches increasing protect tile strength, fire off Mystique's blue to create purple tiles which then Bullseye makes protect tiles from? Dude is going to be a freaking killer. Overpowered as all hell. I'll be amazed if he's released like this. Except he can EASILY be countered with Loki. He isn't overpowered against a person. Maybe AI won't play him well, but a person can easily use Loki and render his yellow useless, and just get him killed in a couple of turns.
Born2DieNPvP wrote: I'm assuming that he will count as 4* Cap America and not 4* Falcon. But this begs the question can we team up Falcon with Captain Amerifalcon? Or do u think they'll disqualify teaming both 3* Cap and Falcon with him?
StevO-J wrote: Didn't mean to say we were being lied to, just that it seems strange that the increase at max level seems to be rather large. And seeing as his red does an absurd amount of damage with a couple of protect tiles out maybe it was just a mistake... although even at just double stats his red would still do an insane amount of damage I guess. As for a 2*, there is also already a 2* Cap, and agree this sure doesn't look like a new 2*. So I don't know, it just seems weird, and maybe it is just me getting a little bit bored with all these 4* releases Edit: Come to think of it, maybe he was initially intended as a 3* but remade into a 4*? 3* increase in power from lvl. 70 to lvl. 166 is also about a factor of 2, roughly the same as a 4* increase from lvl. 70 to lvl. 270. So maybe his max level stats are correct and just the lowest lvl stats are off. All speculation, I'll stop now...