daibar wrote: Why is it that people can't handle randomness
Scoregasms wrote: Separate note: Juggernaut Green Crush literally hit SW CD Tile 4 times in a row in a single match, I have to call shenanigans on that (I know it's random, but that just felt dirty... haha).
simonsez wrote: I get it, the character description technically doesn't say that her blue tile will get placed in a random location, but this should be implicit in all abilities of this nature. It clearly isn't random. If it were, it would get placed in a corner once every 16 times, but instead it happens more than twice as often as that. This isn't confirmation bias. That's what it does. And besides, just as you fixed Punisher's green so that it stops getting placed on an edge and not destroying the promised number of tiles, SW's blue at 5 covers should NEVER BE PLACED IN A CORNER, because we're promised that 5 tiles will be converted, and when placed in a corner, that can't happen. Can someone with red type please comment on this?
Phaserhawk wrote: simonsez wrote: I get it, the character description technically doesn't say that her blue tile will get placed in a random location, but this should be implicit in all abilities of this nature. It clearly isn't random. If it were, it would get placed in a corner once every 16 times, but instead it happens more than twice as often as that. This isn't confirmation bias. That's what it does. And besides, just as you fixed Punisher's green so that it stops getting placed on an edge and not destroying the promised number of tiles, SW's blue at 5 covers should NEVER BE PLACED IN A CORNER, because we're promised that 5 tiles will be converted, and when placed in a corner, that can't happen. Can someone with red type please comment on this? I'll be nerdy. Pun says destroys 3x3 area. MNMags and SW just convert a random tile to a CD which then does as its told. If pun said a random tile is selected then a 3X3 grid explodes around it, I wouldn't have cared that it went off board. I know it's ticky tack, but it is doing as described. Btw I had 2 games in a row CD tile went to bottom left then right corner
Phaserhawk wrote: I'll be nerdy. Pun says destroys 3x3 area. MNMags and SW just convert a random tile to a CD which then does as its told. If pun said a random tile is selected then a 3X3 grid explodes around it, I wouldn't have cared that it went off board. I know it's ticky tack, but it is doing as described.
scottee wrote: 1. Confirmation bias. 2. Sample size (though this is moot since you're not actually writing down a record yourself.) 3. You can move tiles to drop the countdown into the corner. Or destroy the countdown. Or have lots of special tiles around it. Basically, you're not "guaranteed" to get 5 tiles out of it.
daibar wrote: Why is it that people can't handle randomness on characters that thrive on chaos and randomness?
Pylgrim wrote: daibar wrote: Why is it that people can't handle randomness on characters that thrive on chaos and randomness? Yeah, she's chaotic and her magic is chaotic. And yet, she kicks ****. Not much in game: stunning someone who died instead the person you really wanted to stun, grabbing the tiles you didn't want with hex bolt, putting the blue CD on a corner or where it is matched straight away, all that is TOO much randomness that actually stops her from being efficient. I believe that having the CD being randomly placed on an existing blue tile would solve most of these problems.
Malcrof wrote: Pylgrim wrote: daibar wrote: Why is it that people can't handle randomness on characters that thrive on chaos and randomness? Yeah, she's chaotic and her magic is chaotic. And yet, she kicks ****. Not much in game: stunning someone who died instead the person you really wanted to stun, grabbing the tiles you didn't want with hex bolt, putting the blue CD on a corner or where it is matched straight away, all that is TOO much randomness that actually stops her from being efficient. I believe that having the CD being randomly placed on an existing blue tile would solve most of these problems. So here is the question.. since her last "fix" i planned on re-speccing to 5/3/5, currently at 5/5/3, green still very useful, especially against daken and BE in PVE for getting rid of pesky tiles. Now that i plan on focusing on PVP a little more.. is it still worth the re-spec?
simonsez wrote: daibar wrote: Why is it that people can't handle randomness IT'S NOT RANDOM. Play 100 boards and tell me what % of the time it lands in the corner.
moogles85 wrote: When the random blue tile lands on the side, it rarely creates a critical as well.
simonsez wrote: Then they need to change the description to "up to 5 tiles".