pasa_ wrote: He should do what he does now for about 4AP. If you make him stun the whole team that should cost considerable more -- 7 at least, possibly 8 or 9. A more realistic plan would work like BW: stun 1 guy for multiple turns and the rest of team for 1. I'd suggest you work out tuned detalils on those lines. Maybe that is okay for 5AP and the web tech.
Moghwyn wrote: The problem with Spiderman is that he can reliably stunlock most of the opposing team for the whole fight. You suggestion really makes this worse. 5 AP for a 5 turn group stun (given enough web tiles), plus yellow tile generation? Wouldn't it be easier to just show the victory screen right away? Saves the boring part of having to match tiles while the opponent is permanently out of action.
Shamusyeah wrote: Allowing his regular blue move for 3 or 4 doesn't fit with what the dev's want (5 ap) and make it a worse stun than venom and modern black widow. He needs to be better than those two one star characters.
Moghwyn wrote: He already has the best heal and the best protect, he doesn't also need the best stun. Make his blue lock tiles like bag man, just for a little less cost, and he's still a very good defensive char. As much as I'd rather have his stun, from balance perspective there's no denying he's way overpowered. If the developers know their job there will be a nerf that will bring tears to most player's eyes. Spidey alone can keep about any team in check, even a level 1000 one. No single char should be able to do that.
Moghwyn wrote: Shamusyeah wrote: Allowing his regular blue move for 3 or 4 doesn't fit with what the dev's want (5 ap) and make it a worse stun than venom and modern black widow. He needs to be better than those two one star characters. He already has the best heal and the best protect, he doesn't also need the best stun. Make his blue lock tiles like bag man, just for a little less cost, and he's still a very good defensive char. As much as I'd rather have his stun, from balance perspective there's no denying he's way overpowered. If the developers know their job there will be a nerf that will bring tears to most player's eyes. Spidey alone can keep about any team in check, even a level 1000 one. No single char should be able to do that.
Shamusyeah wrote: Not to sound rude, but I get the feeling you haven't played that much with a high lvl spidey and perhaps don't fully grasp how his moves rely on web tiles. By hurting his ability to put tiles on the board, it hurts all his moves and severly weakens him.
Toxicadam wrote: I don't really understand the complaints about Spidey. He's just a character that allows for a 'safer, slower' way of playing. He's not really a menace in PVP because he's kind of squishy and he's too slow to say he gives one user an advantage in racking up tournament points versus other players. He's not laying huge damage on the other team (like Wolvy) and he's not churning/dominating the board causing massive cascades like Ragnorak was. Allowing users to gain victories in less than a minute. Even though his blue is a low AP power, it's not overpowered for what it does. It only stuns a single character for one round. Then each successive stun adds a round to that total if you leave the webbed tiles laying around. Pretty easy to work around if you pay attention. If they 'over nerf' Spidey, everyone is going to gravitate towards OBW and then everyone will complain about her next.
klingsor wrote: Maybe his Funbalance will make him stronger? I hear what you are saying. I already dropped 92 levels on him, but if he gets nerfed, oh boy. So who to focus on, Ironman40 or Hulk or BWGS?
noobpotato wrote: klingsor wrote: Maybe his Funbalance will make him stronger? I hear what you are saying. I already dropped 92 levels on him, but if he gets nerfed, oh boy. So who to focus on, Ironman40 or Hulk or BWGS? I think they'll nerf his blue a little bit, but I can't imagine it being as harsh as thor and wolv. Spidey is a 3* after all so hopefully they treat that delicately especially with the backlash so far. I think it really depends on what covers you have for each of them available to you. At first I liked IM40 as a generator - kept his yellow at only 2 to spam to generate red and blue only. 10ap for the additional green seems too slow for me. I'd probably favor the hulk if covers were no concern to you, but I don't know what else you're running.