Pylgrim wrote: Level 3: Can destroy enemy strike and attack tiles. Deals 38 per tile. Level 4: Max: 2×2 + 1 tile of any type for each , 165 damage per tile. Is this an oversight, or does this mean that from 3 to 4 it loses the limitation on /enemy/ special tiles and can hit your own too?
Level 3: Can destroy enemy strike and attack tiles. Deals 38 per tile. Level 4: Max: 2×2 + 1 tile of any type for each , 165 damage per tile.
Dragon_Nexus wrote: I've been running them for 4/4/5 for a while and it seems to work well. You heal up enough from the yellow and green does a significant amount more at 4 than 3. Any real reason not to keep them that way?
sinnerjfl wrote: Dragon_Nexus wrote: I've been running them for 4/4/5 for a while and it seems to work well. You heal up enough from the yellow and green does a significant amount more at 4 than 3. Any real reason not to keep them that way? You might as well go 3/5/5 at that point, the bump in raw damage from green is not huge but the cascade potential is much better at 5 covers.
JVReal wrote: I played him at 4/4/5 for a long time (how the covers came to me). Green was nice, and I loved slamming the center and doing big damage, but the number of times his Green actually took out a special tile was virtually nil. Once I recruited SW (5/3/5) and got her Blue up to 4 then 5... and IF up to 4/4/3 (still working on him)... that completely eliminated my use of his green anyway. And with the last PVP, I was able to get my last yellow to put R&G at 5/3/5. SW creates a blue tile (which sometimes help when you have a blue starved board and suddenly there's a possible blue match) which generates purple, which feeds IF purple attack making your own black to build up to 12... while you wait for Groots blue tile to count down. Then all green goes to IF to kick and generate red strike tiles. When you have IF red strike tiles and R&G Blue strike tiles out there, IF Purple and his Attack tile just destroy tanks in 2 turns, and any cascades tear up the next guy. Does wonders in DDQ final node, and does well in PVP, even when none of those characters are boosted. I like climbing with them. Even Hulk isn't as scary if you work on him first until you start placing strike tiles, then you save him for last as you build up AP while demolishing the other two, and wrap him up with a hit or two. Fully healing is so much more helpful then healing 3/4 of the way with only 3 yellow.
jffdougan wrote: OK... the covers have fallen to me for Grocket at 5/4/4. I have the green from yesterday's DDQ sitting awaiting disposition. Is it worth upgrading the green at the expense of something else? If so, what?
ShionSinX wrote: People give opinions for 3, 4 and 5 yellow and green, but the consensus is that 5 blue is the one keeper.
Minox wrote: How does Beast compare to this guy? Same colors, generates strike tiles, shakes up the board and heals. I ask because I have a lot more Beast covers than Grocket and want to know if I should keep him on my roster. Beast's blue is very fast and only 1 turn countdown, but a lot more random and weak. His green can do some decent damage and shake up while his yellow isn't all that sexy. What are your experiences with the two? Thanks for the help!