beezer37_84 wrote: And I figure if defense ever becomes a big part of the game we'll have a respec option by that point anyway.
eidehua wrote: Strike tiles for green is nice, but from level 3->4 you are getting one more strike tile. And once patch is patched, the enemies will get the same amount of strike tiles as you do, at the same strength.
Narkon wrote: eidehua wrote: Strike tiles for green is nice, but from level 3->4 you are getting one more strike tile. And once patch is patched, the enemies will get the same amount of strike tiles as you do, at the same strength. I am reading the wiki now and the green should give the same number of tiles to the enemy, but only at half strength. Is this an error that is going to be fixed?
Tolken wrote: Here's my advice. 3/5/5 defense 5/5/3 offense. Off is obvious. Defense prioritized red for 2 reasons...#1. Lesson enemy strike tile dmg. #2 IF patch isn't killed first, players risk more and more tiles falling under his control. If bad luck happened and a sole standing patch manages a red cast....
xinyucao wrote: What about 5/4/4? Lvl4 yellow heal all the time. Lvl4 red gives a bit more damage?