raisinbman wrote: Squirrel Girl is more powerful and she's playable
Mr Stoat wrote: Just a friendly warning, I was of the same mind for the 1st carnage pve (also a 7dayer) and the last fresh bracket was 4 days before the close of the event and in the end I missed out completely.
TxMoose wrote: great point. i remember that one. still climbed to t50 but it was a chore after joining ~18 hrs after it flipped after i realized that waiting wasn't going to work - they were climbing so slow. still, sitting this one out until Monday. i'll trade 3 days of grinding to risk not getting him. i just can't continuously grind pve any more.
Ben Grimm wrote: Same with me, but at this point, I'd rather miss it than grind seven days for a 4*. That's kind of where I've gotten in the game.
Dauthi wrote: GunnerMcGrath wrote: raisinbman wrote: Say it with me - rarity does not equal power level. We can get 15* agent coulson, D3 doesn't give a kitty Except that you actually have something called "Level" and 4* start and end at much higher levels than anyone else. The character's strength in the comics didn't matter from 1* to 2*. It didn't matter from 2* to 3*. So now it is supposed to matter from 3* to 4*? At the end of the day it doesn't matter anyways since any character can beat any other character.
GunnerMcGrath wrote: raisinbman wrote: Say it with me - rarity does not equal power level. We can get 15* agent coulson, D3 doesn't give a kitty Except that you actually have something called "Level" and 4* start and end at much higher levels than anyone else.
raisinbman wrote: Say it with me - rarity does not equal power level. We can get 15* agent coulson, D3 doesn't give a kitty
getterwing wrote: Dauthi wrote: GunnerMcGrath wrote: raisinbman wrote: Say it with me - rarity does not equal power level. We can get 15* agent coulson, D3 doesn't give a kitty Except that you actually have something called "Level" and 4* start and end at much higher levels than anyone else. The character's strength in the comics didn't matter from 1* to 2*. It didn't matter from 2* to 3*. So now it is supposed to matter from 3* to 4*? At the end of the day it doesn't matter anyways since any character can beat any other character. Very true in this game, Hulk is *** while Elektra is ****
X23 wrote:
raisinbman wrote: X23 wrote: But only Elektra knows the next step Finished up the first subevent, SHIELD base, on my stream if anyone wants to see the lay of the land. doesn't seem different. Not sure if they changed this event or not... PSA: You can share Enemy of the state tokens with your alliance if y'all have facebook setup. Nice little trick
wiz_biz wrote: raisinbman wrote: Squirrel Girl is more powerful and she's playable true.
nwman wrote: Can anyone confirm if something wrong, the repeatable mission in the main event stays open after sub 2 starts?
Seanossi wrote: This 7 day event would really benefit from a second progression reward. An Iron Fist or Kamala Khan at 1.5 million pts would really help keep me interested during days 5 & 6.
skydivearcher wrote: Just wanted to say, hate this event... The length isn't an issue for me... It's the goons that place down trap tiles to the point that every match you make you take damage, Even with strong protect tiles you still walk away from a node taking close to 50% of your health off even on an easy node, nevermind normal or hard... If anything, this entire event was designed to sell health packs! The wave nodes are also painful especially when wolverine pops up in a wave and instantly fires off his red attack twice and then followed up by a third one on his next move. It can be a bit of a pain trying to avoid this from happening no matter how much AP you try to steal before he appears. Simply put, do not enjoy this event at all...
raisinbman wrote: skydivearcher wrote: Just wanted to say, hate this event... The length isn't an issue for me... It's the goons that place down trap tiles to the point that every match you make you take damage, Even with strong protect tiles you still walk away from a node taking close to 50% of your health off even on an easy node, nevermind normal or hard... If anything, this entire event was designed to sell health packs! The wave nodes are also painful especially when wolverine pops up in a wave and instantly fires off his red attack twice and then followed up by a third one on his next move. It can be a bit of a pain trying to avoid this from happening no matter how much AP you try to steal before he appears. Simply put, do not enjoy this event at all... kill kishus to prevent trap tiles, match only teamups when trap tiles are out kill nonwolverines with an ability so when wolverine comes out you'll have priority and won't get adamantium slashed in the face
GurlBYE wrote: raisinbman wrote: skydivearcher wrote: Just wanted to say, hate this event... The length isn't an issue for me... It's the goons that place down trap tiles to the point that every match you make you take damage, Even with strong protect tiles you still walk away from a node taking close to 50% of your health off even on an easy node, nevermind normal or hard... If anything, this entire event was designed to sell health packs! The wave nodes are also painful especially when wolverine pops up in a wave and instantly fires off his red attack twice and then followed up by a third one on his next move. It can be a bit of a pain trying to avoid this from happening no matter how much AP you try to steal before he appears. Simply put, do not enjoy this event at all... kill kishus to prevent trap tiles, match only teamups when trap tiles are out kill nonwolverines with an ability so when wolverine comes out you'll have priority and won't get adamantium slashed in the face There are definitely some cases of just having bad boards. If there are enough team ups out to match that works I guess.