sweegy wrote: I've been using her lately while she's boosted and having fun with huge burst when when she tanks 3 or 4 colors. Does it bug anyone else that the red power is a sword slash but the sound effect sounds like a punch or a thud?
raisinbman wrote: her black barely makes sense?
Nivrax wrote: The more I play with her the clearer it becomes that 5 black is a must for her. Both of her skills hit for too low without and are seemingly balanced with them in mind. Going 5/5/3 like 'best' poll build ends with her becoming crippled version of Torch or Punisher, a weaker single target nuker with overpriced AoE and useless Black. She needs to tank her colours and she needs to be able to launch 12 . If you can fulfill this two requirments, she is playable. If you don't, you have a pair of better (but still rather mediocre) heroes instead for same colour scheme.
dkffiv wrote: Nivrax wrote: The more I play with her the clearer it becomes that 5 black is a must for her. Both of her skills hit for too low without and are seemingly balanced with them in mind. Going 5/5/3 like 'best' poll build ends with her becoming crippled version of Torch or Punisher, a weaker single target nuker with overpriced AoE and useless Black. She needs to tank her colours and she needs to be able to launch 12 . If you can fulfill this two requirments, she is playable. If you don't, you have a pair of better (but still rather mediocre) heroes instead for same colour scheme. The problem is neither 5 red nor 5 black is really impressive, which is a shame. 5 red is a worse version of Torch (about on par with Punisher but Punisher's green and black arguably work better together) and 5 black is worse than Black Panther / Groot (different colors but effect wise it usually ends up being weaker). Mine is 5/3/5 but I'm not really sure its all that much better than 5/5/3 (I have 2 red covers in reserve and I'm debating switching back). There are situations where I wish red did higher damage to down a squishy like Hood or IF faster. The problem with her black is that she places strike tiles on a different color. With BP or Groot, if you're forced to match your own strike tiles away you're at least fueling your next cast. With Gamora, you're losing them and they take forever to replace.
raisinbman wrote: dkffiv wrote: Nivrax wrote: The more I play with her the clearer it becomes that 5 black is a must for her. Both of her skills hit for too low without and are seemingly balanced with them in mind. Going 5/5/3 like 'best' poll build ends with her becoming crippled version of Torch or Punisher, a weaker single target nuker with overpriced AoE and useless Black. She needs to tank her colours and she needs to be able to launch 12 . If you can fulfill this two requirments, she is playable. If you don't, you have a pair of better (but still rather mediocre) heroes instead for same colour scheme. The problem is neither 5 red nor 5 black is really impressive, which is a shame. 5 red is a worse version of Torch (about on par with Punisher but Punisher's green and black arguably work better together) and 5 black is worse than Black Panther / Groot (different colors but effect wise it usually ends up being weaker). Mine is 5/3/5 but I'm not really sure its all that much better than 5/5/3 (I have 2 red covers in reserve and I'm debating switching back). There are situations where I wish red did higher damage to down a squishy like Hood or IF faster. The problem with her black is that she places strike tiles on a different color. With BP or Groot, if you're forced to match your own strike tiles away you're at least fueling your next cast. With Gamora, you're losing them and they take forever to replace. agree completely, as i said early she's bad and her abilities(particularly black) dont make sense. I dont see how folks can say shes good powered up when we just had 290 patch/240 marvel even 240 punisher
Vhailorx wrote: Additionally, characters that need to control tiles to make their powers work need to be able to absorb at least some of the damage that comes from controlling tiles (e.g. patch). She desperately needs some defense, which means she can really only be run with cage or spidey. Otherwise she is only usable for one match before she needs a healthpack.
Vhailorx wrote: raisinbman wrote: dkffiv wrote: Nivrax wrote: The more I play with her the clearer it becomes that 5 black is a must for her. Both of her skills hit for too low without and are seemingly balanced with them in mind. Going 5/5/3 like 'best' poll build ends with her becoming crippled version of Torch or Punisher, a weaker single target nuker with overpriced AoE and useless Black. She needs to tank her colours and she needs to be able to launch 12 . If you can fulfill this two requirments, she is playable. If you don't, you have a pair of better (but still rather mediocre) heroes instead for same colour scheme. The problem is neither 5 red nor 5 black is really impressive, which is a shame. 5 red is a worse version of Torch (about on par with Punisher but Punisher's green and black arguably work better together) and 5 black is worse than Black Panther / Groot (different colors but effect wise it usually ends up being weaker). Mine is 5/3/5 but I'm not really sure its all that much better than 5/5/3 (I have 2 red covers in reserve and I'm debating switching back). There are situations where I wish red did higher damage to down a squishy like Hood or IF faster. The problem with her black is that she places strike tiles on a different color. With BP or Groot, if you're forced to match your own strike tiles away you're at least fueling your next cast. With Gamora, you're losing them and they take forever to replace. agree completely, as i said early she's bad and her abilities(particularly black) dont make sense. I dont see how folks can say shes good powered up when we just had 290 patch/240 marvel even 240 punisher She is a bad character in that there is almost always someone else who can do a better job than gamora. She's a low tier character. That said, I can understand her intended design and I have found it kinda fun to design teams around making her work (i.e., run 5/3/5, make sure she is tanking 3-5 colors, collect 12 green and black, plus as much red as possible, wait until there are lots of yellow tiles on the board, drop all the strikes and end the match). That can be an enjoyable experience IF you bring some defense so she can survive to collect all that ap. That said, she is a failed design. Her black is much to expensive for what it does. it should either create more tiles, or it should cost less. Additionally, characters that need to control tiles to make their powers work need to be able to absorb at least some of the damage that comes from controlling tiles (e.g. patch). She desperately needs some defense, which means she can really only be run with cage or spidey. Otherwise she is only usable for one match before she needs a healthpack.
raisinbman wrote: agree. If there was a way to give her the entire board that wasn't unrealistic, or her green was less trash or cheaper she'd make sense. Right now bleh
dkffiv wrote: raisinbman wrote: agree. If there was a way to give her the entire board that wasn't unrealistic, or her green was less trash or cheaper she'd make sense. Right now bleh Tanking her 3 is usually enough to convert every yellow tile unless there is a ridiculous amount on board. If we assume there are 9 of each type of tile that's 6 out of 9 yellow all the time and its pretty easy to tell if there are more Gamora tiles on board or not (and should thus hold off). Green is pretty good, a drop to 10 or 11 AP wouldn't be bad but I don't think its completely necessary. Red and black are the major problems.
Buret0 wrote: I've been playing her with PX and Beast. This way, using her Red early isn't going to cost you so much, because you're getting support tiles in place with every use. This allows you to down a support character quickly, giving you the time you need to build up your black. PX, Gamora, and Carnage might be fun too for this event.
Phaserhawk wrote: You either go 5/3/5 or X/5/X Her green while either needing an ap drop or a dmg boost is a fairly decent skill. Essentially you either save up red waiting for black via 5/3/5 or you spam it like crazy in which the other 2 colors don't matter. Black either needs to be cheaper or convert more tiles or do dmg in addition. If you do opt 5 red, I would go 5/5/3, pair her with patch and a good black user her and have patch tank green and red
dkffiv wrote: Buret0 wrote: I've been playing her with PX and Beast. This way, using her Red early isn't going to cost you so much, because you're getting support tiles in place with every use. This allows you to down a support character quickly, giving you the time you need to build up your black. PX, Gamora, and Carnage might be fun too for this event. As stated many times before, she's okay but other people do her job better. Psylocke or Cyclops would be a better replacement with PX because their abilities synergize better/are faster.