Ruinate wrote: So Witch, CMag, and Grey Suit is my goto team for overscaled nodes. It works very, very well for me. However in one match, i had a bad board and Grey Suit and Mag died early against a Rag + 2 villains team. This left just my 1/5/5 Witch and I was sure I was going to lose. I managed to win by Hex Bolting charged green tiles over and over. So i was thinking maybe Witch + Rag + a strike tile generator might be pretty decent. Problem is I cant really think of a good third and I don't have any usable 4*. Could a team comp like that be viable? Has anyone done it?
GrumpySmurf1002 wrote: She's pretty amazing with any purple user. I was cleaning up with her and Fury, Escape Plan everywhere! Hex Bolt is nice in a pinch too when you need those last couple AP.
You can't destroy charged tiles created by your own team
Ruinate wrote: You can't destroy charged tiles created by your own team I tested it and damn, you are right. I was under the assumption that charged tiles would be neutral.
raisinbman wrote: Ruinate wrote: You can't destroy charged tiles created by your own team I tested it and damn, you are right. I was under the assumption that charged tiles would be neutral. can u convert charge tiles colors?
Ruinate wrote: raisinbman wrote: Ruinate wrote: You can't destroy charged tiles created by your own team I tested it and damn, you are right. I was under the assumption that charged tiles would be neutral. can u convert charge tiles colors? Tested with Rag + Mnmag. Cannot change colors of charged tiles. Did a little more testing with Hex Bolt and it never seems to destroy charged tiles created by my Rag.
simonsez wrote: traedoril wrote: So I am running her at lvl 166 with 5/3/5. Is this properly covered? I find her green lacking (though it does return ap) and 5 purple every 5 turns (it gets matched by either the ai or random match every other turn on average) adds up really quickly. Comments? I'm on record in this thread as saying 5 in green was a lousy upgrade over 3 in green, but after using her a lot, the purple is completely useless. I've never needed to use it ever, but there have been times when an undercovered green has hurt. Specifically, if I need some purple to get GSBW/PX going again, and I use the green to try to pop one, and it misses.
traedoril wrote: So I am running her at lvl 166 with 5/3/5. Is this properly covered? I find her green lacking (though it does return ap) and 5 purple every 5 turns (it gets matched by either the ai or random match every other turn on average) adds up really quickly. Comments?
Lerysh wrote: I'm with you Morph3us, but since he is using SW/PX/GSBW he is clearly using SW to feed purple to the other two and crit sandwich the enemy team to death, so he's gaining no value from SW If the stun on dead guy thing was fixed, I would be totally OK with SW's power level. It's basically Call the Storm but you trade 2200 damage for a 5 turn stun, which is fine. Except sometimes you don't get the stun at all so then you just traded for magic beans and got burned. As it stands right now because of this issue I think she is relegated to AP generator and 3/5/5 is probably her best build. It makes me truly sad to type this.
Buret0 wrote: Anyone else get really excited when they see the AI leave a match five, only to have the CD tile appear and break the combo? Seems to happen a lot. My CD tile is cursed to break my match fives, make blue matches that I don't need, or to appear in the corner or next to a bunch of special tiles (causing only 1 or two purple tiles to be produced).
Turbosmooth wrote: Buret0 wrote: Anyone else get really excited when they see the AI leave a match five, only to have the CD tile appear and break the combo? Seems to happen a lot. My CD tile is cursed to break my match fives, make blue matches that I don't need, or to appear in the corner or next to a bunch of special tiles (causing only 1 or two purple tiles to be produced). Yes, she ruins ready to go match 5's and also places her blue tile always next to other blue tiles. So it either auto-matches making you wait another turn to start to wait for her goods or lines up a blue match for the enemy. Or sometimes becomes the only move you can make: matching away her CD. However if you survive the above bad luck, she makes the best supporting character ever. I see everyone else has figured out the SW/GSBW/PX combo too. I currently have SW 2/2/5, GSBW 4/4/5, and PX 4/1/2. Tomorrow I get to change GSBW to 5/3/5! I will probably HP my PX to 5 blue. Another decent combo is SW/Kingpin/Doom. Kingpin can use her CD and Doom can use her purple.
raisinbman wrote: OH MY SHUMA GORATH SHE'S SOOOOO GOOD AND FUN TO PLAY AND I ONLY HAVE HER AT 3/3/3
Jathro wrote: I'm having a hard time picking a "bad" build with her, but is there really a best build? Her best build really seems dependent on who you run with her. Once this upcoming round of DDQ hits, I'll have her at 454 which I'm pretty ok with - still maxing stun, only missing one tile of purple conversion, and picking and choosing whatever tiles I want from her green.
Huatimus wrote: I personally think that 5 green is a lot more useful. The AP generation from the 4 surrounding tiles are doubled which means you get 9 AP back for spending 8 green. (If it destroys a green charged tile, you get 6 green AP back). So if the board has a lot of green, or pesky tiles to get rid of, or in general just fulfilling her support role as a AP battery, 5 in green would help out a lot more.