hexad_2808 wrote: very good guide, thanks! never thought shulk would be top tier tho
Dauthi wrote: Thanks! Fighting boosted She-Hulks was nearly as frustrating as fighting boosted Blades. I think I may have died more in the She-Hulk event though, it's just too hard to deny 6 ap to a character with high health. She can deny AP while your damage dealers finish the team off. She doesn't have the big numbers, she sits in the back and lets everything run smoothly.
Malcrof wrote: One more color miss.. Kamala, you have a black for her. As soon as i get a couple more yellows for cyclops (may break down and buy some), IF, Cyclops, DD as a team. It worked so well in the Shield Sim, and so far in a few nodes in the guantlet. Just need to finish covering them. IF is sitting at 2/3/5, DD at 2/5/5, and Cyclops at 5/1/4 I did notice IF turning trap tiles black, but they kept the trap on it, which does it's damage when it matches on the cascade, then pops onto a red tile for cyc to hit on a yellow. Took out simulation 17 (beast, doom, marvel) in under 10 turns, taking only minimal match damage.. was a sight to see! (had one cascade that netted over 35 AP!)
TxMoose wrote: Malcrof wrote: One more color miss.. Kamala, you have a black for her. As soon as i get a couple more yellows for cyclops (may break down and buy some), IF, Cyclops, DD as a team. It worked so well in the Shield Sim, and so far in a few nodes in the guantlet. Just need to finish covering them. IF is sitting at 2/3/5, DD at 2/5/5, and Cyclops at 5/1/4 I did notice IF turning trap tiles black, but they kept the trap on it, which does it's damage when it matches on the cascade, then pops onto a red tile for cyc to hit on a yellow. Took out simulation 17 (beast, doom, marvel) in under 10 turns, taking only minimal match damage.. was a sight to see! (had one cascade that netted over 35 AP!) changing the color doesn't affect the trap. adding a strike to it with IF green will disable it though. I hate losing dd traps with a passion, so, for me personally, I wouldn't pair dd with IF (or cage, doom, storm, daken, blade, axwolvie, etc). he is awesome with Cyclops tho - my cyc is 1/4/4, so hes just a red feeder with a black nuke, but that's perfect for cap or dd.
CptnNerd1979 wrote: Do you have any thoughts on builds and placement for any of the new characters? (Scarlet Witch, Quicksilver, Bullseye or Vision, I think I have them all) GREAT and useful guide BTW - Nice work. You have my vote for a sticky.
Quebbster wrote: I'd suggest a transitioning player to build Patch 3/5/5 and eventually switch to 5/3/5. When Patch is your main guy TBTI can be a game ender, but the strike tiles from level 5 Berserker Rage may be too much to deal with at that point.
Vhailorx wrote: Great guide Dauthi!, though I do disagree on a few points.
I would definitely not put She-Hulk above Cage. Both of them have abilities that are annoying to face, giving them defensive value (Cage's red, Shulk's green), but Shulk's other two abilities are very situational at best, and red is mediocre. Cage's other two abilities are solid offensive powers that work well with almost any team. He has a clear edge IMO.
Patch is way too low relative to Daken, and too low overall. His auto-regen at 5 yellow is awesome, especially for transitioners. He will save more healthpacks than daken, and is neer more than 30 minutes away from full health. Yes, the enemy strikes tiles from berserker rage can be annoying, but there are more than enough way to deal with them (even if you don't have a dedicated team mate) and the damage acceleration he offers for 9ap is massive.
Khan is also much too low. She is a great all around character. purple and green is a useful combo given the number of very solid red/blue and yellow/black users in 3* land. she has a very respectable self-accelerated aoe nuke, and her burst healing is actually useful when paired with low-cost teammates like psylocke (or cage's black).
Beats is too high. he is not nearly as bad as he was, and blue is actually quite useful now, and green does respectable, but conditional, aoe damage. yellow is useless. But having him above khan is insane.
I see that you are waiting to add Switch, vision, and quicksilver to the list. I don't have any of them fully covered yet. Switch will clearly be very strong for her passive alone, and her actives are both quite usable in their own way. Vision is terrible when undercovered, but I am coming around on him a little bit now he is boosted again in ultron. I think he will end up like gamora: useful when you build a team to use his powers well, but not great. And he is **** on defense, since he just overwrites his own countdowns. I have no idea what to make of quicksilver. Both of his skills have good effects. But they are overpriced. And blue is quite cumbersome to use without IW feeding him locked tiles. I think he will be mid tier at best.