The Gunslinger wrote: Vision (Android Avenger) :vision:3 Star Rarity (Rare) Wiki LinkAt Max Level: HP: 9690 Tile Damage: 61/70/79/13/12/11/3.5x Density: Heavy - 5 AP Vision increases his density, making himself incredibly heavy. Creates a Density: Heavy Blue 4-turn Countdown Tile. While this tile is on the board, Vision deals 88 more damage and his Red power becomes Heavy Strike. Destroys any existing Density tile.Level Upgrades Level 2: Vision deals 106 more damage. Level 3: Vision deals 123 more damage. Level 4: Vision deals 158 more damage. Level 5: Vision deals 229 more damage. Level 3 Level 166: Vision deals 389 more damage. Level 4 Level 166: Vision deals 500 more damage. Level 5 Level 166: Vision deals 723 more damage.Attack Protocol - 10 AP Changes based on Vision's density.Solar Beam - Deals 184 damage and destroys a random + of tiles.Light Disruption - Converts up to 2 enemy Strike or Protect tiles to basic tiles. Deals 137 damage per tile.Heavy Strike - Deals 274 damage to the enemy team.Level Upgrades Level 2: Solar beam deals 267 damage. Light disruption deals 192 damage per tile converted. Heavy strike hits the enemy team for 329 damage. Level 3: Solar beam deals 351 damage. Light disruption deals 247 damage per tile converted. Heavy strike hits the enemy team for 384 damage. Level 4: Solar beam deals 519 damage. Light disruption deals 356 damage per tile converted. Heavy strike hits the enemy team for 493 damage. Level 5: Solar beam deals 854 damage. Light disruption deals 575 damage per tile converted. Heavy strike hits the enemy team for 712 damage. Level 3 Level 166: Solar beam deals 1115 damage. Light disruption deals 783 damage per tile converted. Heavy strike hits the enemy team for 1217 damage. Level 4 Level 166: Solar beam deals 1647 damage. Light disruption deals 1131 damage per tile converted. Heavy strike hits the enemy team for 1564 damage. Level 5 Level 166: Solar beam deals 2710 damage. Light disruption deals 1827 damage per tile converted. Heavy strike hits the enemy team for 2259 damage.Density: Light - 5 AP Vision reduces his density, becoming intangible. Creates a Density: Light Yellow 4-turn Countdown Tile. While this tile is on the board, Vision reduces damage to himself by 88 and his Red power becomes Light Disruption. Destroys any existing Density tile.Level Upgrades Level 2: Reduces damage to Vision by 106. Level 3: Reduces damage to Vision by 123. Level 4: Reduces damage to Vision by 158. Level 5: Reduces damage to Vision by 229. Level 3 Level 166: Reduces damage to Vision by 389. Level 4 Level 166:Reduces damage to Vision by 500. Level 5 Level 166:Reduces damage to Vision by 723.
ShionSinX wrote: It doesnt work like OBW Espionage, because with Density Heavy up, when I made a black match I see a -33 near the match and then on the enemy it appears the extra damage as it was a cast power, BUT it does not proc twice the strike tiles.
ShionSinX wrote: I tested the heavy hit to answer the question above without strike tiles, will try with them now and will update shortly. edit: done.
simonsez wrote: ShionSinX wrote: It doesnt work like OBW Espionage, because with Density Heavy up, when I made a black match I see a -33 near the match and then on the enemy it appears the extra damage as it was a cast power, BUT it does not proc twice the strike tiles. I think the other question is, if your move generates two matches, do you get the 723 once or twice?
Phaserhawk wrote: Out of curiosity, does his red work as either Blast or Light or Dense or does blast always happen and then the light or dense effect is tacked on? Because if it's Blast + Light or Blast + Dense then 10 is a fair costed red ability, but if it's 1 and not 1+1, then most of the time that's going to be a very expensive dmg spell.
ArkPrime wrote: simonsez wrote: ShionSinX wrote: It doesnt work like OBW Espionage, because with Density Heavy up, when I made a black match I see a -33 near the match and then on the enemy it appears the extra damage as it was a cast power, BUT it does not proc twice the strike tiles. I think the other question is, if your move generates two matches, do you get the 723 once or twice? I mean if it triggers more than once, something like gsbw purple can deal a million damage with this.
Lerysh wrote: @dkffiv - You forgot the nessisarily present Density: Heavy tile, adding 723 to the 2710. So 5 10 does 3433x3 or 686.6 damage per AP. 5 20 does 3433x6 or 824 damage per AP. Those numbers aren't bad, but it's literally the only thing he does. Everything else he's garbage at. And once you off a character so he loses 33% of his damage then you need a better Red outlet. Maybe pair him with Cyclops? Or Hulkbuster? Overload into double Heavy Strike has potential for huge damage, and only requires 5 11 11 .
Cyclopes wrote: I don't understand how 10 ap for 2k damage is a bad thing. I mean there are moves that are 13 ap and do 6k damage conditionally. This just kinda sounds free and it has the potential for a whole team hit too on top of if i'm understanding right the adding bonus from the strike tile. I don't know i'm just not seeing how this character is bad. I may just be blinded by the fact that I have 3 roster slots waiting to be filled by something useable(thanks ultron) and all I've gotten is ragnarok. But I still think vision looks like a fun character and sounds like a good character. What do I know though.
Arondite wrote: Does Heavy Strike destroy the Density Tile? If not, I think it's a little silly to include the 5 Blue in the casting cost of the ability. Yes, the Density Tile has it's own cost, but it has it's own benefits as well. The 5 Blue should be compared and weighed against that, not the Red. If you're going to cost Heavy Strike at 15 and divide the damage by 15, I think it's also important to make a "*" at the end to note that you're also doing 723 extra damage on any of Vision's matches. That's just me, I guess.
evil panda wrote: this is good news! with the PVE for Vision and the Beast-for-Doc Ock rewards tinykittyshow in PVP, Demiurge is kindly allowing its players some quality time to recover from Ultron burnout
dkffiv wrote: Heavy Strike doesn't destroy the tile but it only lasts 4 turns - think about how often you get Jab Jab Cross combos off with Cage if you cast the first one early and "hope" to get more AP before the tile disappears. Cost wise I think its fair to call it 15, unless you're swimming in blue you really don't want to cast it without having the red ready to back it up.
Some math probably needs to be done on blue, I guess you would average 2 or 3 Vision attacks per cast of blue making it around 439 AP r but its extremely conditional. You also need to build a team around him to ensure he's tanking his colors to exploit this. In most situations he's only tanking red and blue as you'd want to bring a better yellow user around so getting 2 attacks per blue cast may be difficult.
Lerysh wrote: That's true, but that's also like saying Masterstroke for Mystique does 7800 damage for 11 AP. It doesn't, you need 19, because you have to Shapeshift first. For 10 AP you get 2710 damage and some random tile destruction. For 15 AP you get 2259+723 AoE damage and a 4 turn CD that affects his match damage. The CD does have it's own effect, but it's primary effect is to change the function of his