SolidQ wrote: His stats at max lvl 1. http://cs625720.vk.me/v625720173/31979/2DatKPn1x4s.jpg 2. http://cs625720.vk.me/v625720173/31994/KDvmXzTCjOg.jpg 3. http://cs625720.vk.me/v625720173/319b8/UjeCB7dGtiw.jpg
Mavrek32 wrote: Ideal build seems 5/5/3, easy.
DrStrange-616 wrote: Thanks for this. The Vision is one of my favorite characters, so I'm excited to see him added to the game. Do you think it would be possible, in addition to letting us know about stuff like this, to comment on some of the many questions floating around the forums right now? There are several minor issues, i.e., the new PvE. Is 2* Cap really the essential? If so, shouldn't scaling be adjusted? Is this the new reward structure? Is the 20-50 reward a mistake? There are lots of little things like that now that it would be great to get some official commentary on. Thanks!
The Gunslinger wrote: Vision (Android Avenger) :vision:3 Star Rarity (Rare) Wiki LinkAt Max Level: HP: 9690 Tile Damage: 61/70/79/13/12/11/3.5x Density: Heavy - 5 AP Vision increases his density, making himself incredibly heavy. Creates a Density: Heavy Blue 4-turn Countdown Tile. While this tile is on the board, Vision deals 88 more damage and his Red power becomes Heavy Strike. Destroys any existing Density tile.Level Upgrades Level 2: Vision deals 106 more damage. Level 3: Vision deals 123 more damage. Level 4: Vision deals 158 more damage. Level 5: Vision deals 223 more damage. MAX Lv: 3- 389 more damage 4- 500 more damage 5- 723 more damageAttack Protocol - 10 AP Changes based on Vision's density.Solar Beam - Deals 184 damage and destroys a random + of tiles.Light Disruption - Converts up to 2 enemy Strike or Protect tiles to basic tiles. Deals 137 damage per tile.Heavy Strike - Deals 274 damage to the enemy team.Level Upgrades Level 2: Damage increases for all attacks. (Solar Beam: 267; Density: Light 192 x2; Density: Heavy 329) Level 3: Damage increases for all attacks. (Solar Beam: 351; Density: Light 247 x2; Density: Heavy 384) Level 4: Damage increases for all attacks. (Solar Beam: 519; Density: Light 356 x2; Density: Heavy 493) Level 5: Damage increases for all attacks. (Solar Beam: 854; Density: Light 575 x2; Density: Heavy 712) MAX Lv: 3- Solar Beam: 1115; Density: Light 783 x2; Density: Heavy 1217 4- Solar Beam: 1647; Density: Light 1131 x2; Density: Heavy 1564 5- Solar Beam: 2710; Density: Light 1827 x2; Density: Heavy 2259Density: Light - 5 AP Vision reduces his density, becoming intangible. Creates a Density: Light Yellow 4-turn Countdown Tile. While this tile is on the board, Vision reduces damage to himself by 88 and his Red power becomes Light Disruption. Destroys any existing Density tile.Level Upgrades Level 2: Reduces damage to Vision by 106. Level 3: Reduces damage to Vision by 123. Level 4: Reduces damage to Vision by 158. Level 5: Reduces damage to Vision by 229. MAX Lv: 3- 389 less damage 4- 500 less damage 5- 723 less damage
Ozark Boatswain wrote: Some questions I have about these powers. Do the yellow and blue tiles act like strike and defense tiles? Or is it more like OBW's Espionage where it counts as an extra hit? Will strike/defense tiles get counted twice with blue CD? With blue, his red becomes team damage -- will the extra damage hit all opponents? If it acts like a strike tile, blue + red will do 596 damage per AP which is quite good. Blue + red*2 does 716/AP. In comparison Colossus' red does 569/AP when he's in front.