forgrim wrote: captain america on a apples to apples level to level comparison to thor is just hilarious. the damage and health disparity is huge, although captain america does more damage with basic matching. so he's a great tank on offense, soaking up everyone's damage while thor just hammers and thunder calls and does his damage. should see my juggernaut team on defense, captain america, juggernaut, and thor. they match their strongest colors usually and if you take juggernaut down as fast as you can, you still got thor hammering away. or at least i'm hoping my team is doing that on defense, i haven't gotten attacked really with this team.
forgrim wrote: captain america on a apples to apples level to level comparison to thor is just hilarious. the damage and health disparity is huge, although captain america does more damage with basic matching. so he's a great tank on offense, soaking up everyone's damage while thor just hammers and thunder calls and does his damage.
DumDumDugn wrote: Everybody complains about c.Storm's yellow skill but her green and blue are fantastic as well. 11 AP for her blue seems too low for what it does.
MissMarvelBoobs wrote: DumDumDugn wrote: Everybody complains about c.Storm's yellow skill but her green and blue are fantastic as well. 11 AP for her blue seems too low for what it does. true classic green ot so good compared to modern green [a lot of tiles crushed ^^] blue, it's really good, stu 4turn and AoE attack at 1300+ at lv 69, i wonder how much damage at lv85 but i'e been wondering, whenever i use cstorm +thor/ironman and lv1venom as bait. why the hell when i matched env tile, the one who step up is cstorm?? the same thing when i usec storm lv69, juggernaut lv 25 and lv 1 bait. why the one who take up the damage is juggernaut [is it cause he's buffed? eventhough his level is half of my c.storm?]. mid-high leveljuggernaut+c.storm +bait combo can not be exploited. the strategy broken hence, i'm bcak with the abuse of old strategy [even though it's risky], if i got no enironmental tiles match or 11 blue ap before c.storm died, i'm practicaly crippled.
bs0672188 wrote: I use C. Storm and Ragnarok and I love them. There is an issue with the balance, though. Already 50% of my battles I can win by using rag's thunder clap to generate green, c. Storms green ability to generate red, and so on until I kill 2 characters before 1 move has even been made. God help the other team if they hit one of my guys in the process as I then can bust out 2-3 thunderclaps and 2 to 3 tempests. Add maxed ability marvel now magneto to the mix and I win over half my battles in one move with boosts. As cool as that is, it's also annoying to be FORCED to play that way to do well in tourneys! Wins per hour is the ONLY way to get rewards and even the, I'm having a toughost time keeping up in the tourneys because I go to school, work, and do everyday like stuff! I think the solution would be NOT nerfing /buffing characters, but CHANGING the tourney format by altering win cons or eliminating wph altogether.
The Ladder wrote: Try out the suggestions forum, where every man and his dog is obsessed with how OP Classic Storm is! Some max level stats for you, with a 5/4/4 build: Classic Storm - Level 85 2670 HP Damage 39 Yellow 11 Red 45 Blue 50 Green 9 Pink 10 Black 3.5x Multiplier 3 Environment Tile Lightning Storm (Level 5) Power Cost 12 AP Destroys one tile for every green AP, dealing damage and generating AP. So, at 30 green AP, that's a lot of AP coming in and damage dealt - typically hits for 300-400 damage, but fluctuates. Wind Storm (Level 4) Power Cost 11 AP Damages each opponent for 1670 and stuns the target for 3 turns. (Stuns for 4 turns at Level 5, if you choose to go that route) Raging Tempest (Level 4) Power Cost 0 AP (Passive ability) If either of Storm's allies are damaged for 20% of their max health, all enemies are damaged for 1670 and 5 red AP is generated. Source of much ire on these forums. (Generates 6 red AP at Level 5, if you choose to go that route.)
Alienrespawn wrote: Is there a pattern to who steps forward when you match an environment tile?
ZzzWolph wrote: Alienrespawn wrote: Is there a pattern to who steps forward when you match an environment tile? Jesus.. there's an environmental tile stat, look it up near the rest of your character's stats.. highest one "attacks"
ds108j wrote: Now I understand why most of other teams I face in tournaments are : "Storm Classic, Thor, and another one" ....