colossus
colossus punch after today's update is still messed up.
happened to me after i installed the update and did Doom lighting match , the two others were downed , only doom left , he fired his black ability and he did TU colossus punch , so naturally i have no more valid target ,it took 1 turn tho<my turn > and he came back and fired his black ability again .
please address this skill much more carefully , or at the least disable it until you can figure it out .
ty .
happened to me after i installed the update and did Doom lighting match , the two others were downed , only doom left , he fired his black ability and he did TU colossus punch , so naturally i have no more valid target ,it took 1 turn tho<my turn > and he came back and fired his black ability again .
please address this skill much more carefully , or at the least disable it until you can figure it out .
ty .
0
Comments
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Do you mean Colossal Punch (his red) or Fastball Special (his black)?0
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the fast ball special (black) .0
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Raised this issue recently by e-mail---the word from support was that the only remaining character landing immediately on the next turn, rather than being airborne the number of turns specified by the Fastball Special TU, is an intended design feature.0
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