sinnerjfl wrote: The change to her red didnt change the main problem with it (its easy to get it overridden by a lot of abilities). It's just not worth investing into.
dkffiv wrote: She's really good with Patch and that's about it. Berserker -> DDX and it places **** on virtually every purple. Then you can fire another berserker a few turns later and only give the enemy another tile or two. Outside of that she's mostly useless.
turul wrote: Elektra Shulkie Patch
LuciferianX wrote: 8: Ballet of Death. Remains the same, save for the following: If you match this tile, it changes location (but deals no damage). If the opponent matches this tile, it deals trap damage.
LuciferianX wrote: True, but that's a uniform issue of Trap tiles, and one of the control mechanics. Making it a pure attack tile is an option, but it's built off of the trap concept. I agree, that's annoying as all get out, but I didn't want to propose a dramatic overhaul, but an adjustment.
LuciferianX wrote: Agreed; and the worst part is I really like her. She plays differently from almost every other character in the game, but the concept is not synchronizing with the execution. Stealthy ninja who steals your stuff and then uses it against you (specifically in the form of strike tiles to fuel trap tiles) should be super baller. If you change her deployment from Trap to Attack, that would make sense. It would also solve the problem, and at the very least you would get off one round of damage. But the terrible foolish truth is that I actually don't mind them as trap tiles, even as I agree that they are inherently squishy. Particularly if you face Daken/Blade/Betsy (although Betsy is less likely to cause an issue because of the expense, but it could still happen). If you really wanted to go all out, then you would have her trap tiles "dodge" overwrites, but that's unlikely. I think the best play here is what Simon suggested, and have them deploy randomly. Currently, every color save is a consistent target for strike tiles or other overwriters. It's also why I want them to split at higher levels, so that your 5 levels in Ballet feels like you're getting it from all sides and regardless of what you do, you've just been outmanouevered. In my mind's eye, she could be a subtle dismantling machine. Currently, she just doesn't have the tools on hand to do it consistently. And you're both right; you just don't bring her into a fight against Daken or Blade; shoot. I've seen 11 tiles on the board, I'm using one, one other is occupied, green match and ohsoconveniently it gets overwritten. Insert rage.