Generator Leon wrote: 5/3/5 is the only logical build for Storm. As KevinMark said above, her red is really only useful one time and then probably won't be used again for the rest of the match. Her Green has to be at 5, period, because it's one of the most useful Greens in the game until Classic Storm comes along (and even then, Modern Storm's is usually cheaper and more reliable). Taking her Black to 5 gives you a great pre-Wolverine/Daken damage bonus that you will seriously appreciate during the 1-star and early 2-star stages of the game. If you're using her Red for damage, you're playing the game wrong.
mechgouki wrote: Her red is one of the most useful in the 1* star range.
mechgouki wrote: You need to read the rest of the topic. Her red combos very well with her green. They will both chain together to cause lots of cascades.
mechgouki wrote: Red and Green will combo each other. Black just gets destroyed when you use Red and Green.
mechgouki wrote: Her red is the logical choice. You need to read the rest of this topic, this has already been addressed.You are the one playing the game wrong. You are just plain wrong, period.
KevinMark wrote: They still combo well with 5/3/5 build and still have the same chance to cause cascade. If I remember correctly there is no limit on how many e. tiles she can destroy at with 3 level red ability. It only upgrades damage.
KevinMark wrote: You are going to use red-green-black. In that order, genius. It is true every turn with matching gems the Hailstorm damage diminishes but it still does critical match damage or even more the first two turns after you use it most of the time. Sometimes it even lasts longer.
KevinMark wrote: Beats one or two use max red power in a game any day.
KevinMark wrote: I'm sure I know better than you.
KevinMark wrote: You still think red is better or you want to think that because you maxed red.
KevinMark wrote: Maxing red power of Modern Storm is flawed build.
KevinMark wrote: If you cannot understand that, then I have nothing to talk to you.
mechgouki wrote: KevinMark wrote: Beats one or two use max red power in a game any day. Are you really that clueless on how red functions? The damage is the side effect. The main function is the board changer. You combo Green with Red, changing the board, creating cascades, generating AP. That's the main function.
Leveling red only reduces casting cost. Between level 3 and 5, there are the difference of cost is 2 red AP.
Generator Leon wrote: 5/3/5 is the only logical build for Storm.
KevinMark wrote: I'm sure I know better than you. You still think red is better or you want to think that because you maxed red. Maxing red power of Modern Storm is flawed build. If you cannot understand that, then I have nothing to talk to you.
mechgouki wrote: Bugpop, I think point number 2 has been brought out a few times. And I have to keep pointing out this. If you have one or 2 89 strike tiles, a single attack tile will do the job. In my honest opinion, you DON'T need the maximum number of attack tiles possible, if you are using Strike Tiles.