daibar wrote: I'm not sure how this would improve the situation. This system also punishes people who play occasionally, but don't have enough iso to level up their characters. I think the problem with Demiurge's latest fix is not the MMR number, it's the actual match making itself. The MMR number still seems pretty consistent and decently thought out (after many months of trial and error). The match making has just gotten horrendous.
bonfire01 wrote: daibar wrote: I'm not sure how this would improve the situation. This system also punishes people who play occasionally, but don't have enough iso to level up their characters. I think the problem with Demiurge's latest fix is not the MMR number, it's the actual match making itself. The MMR number still seems pretty consistent and decently thought out (after many months of trial and error). The match making has just gotten horrendous. The basic idea is to accelerate point gain at the lower points levels which are where it changed. If you're getting bonus points for wins until you hit the level you used to reach by beating lower level teams then the overall amount of time and effort you need to invest would be about the same. So it attempts to balance out facing beastly rosters from the start. As for ppl who don't level heroes... well they are only playing against similar rosters, which is what D3 is aiming for. Maybe my explanation is terrible... Basically vet rosters will be matched against other vet rosters BUT your first match for 27 points becomes a match for 54 points with the multiplier tailing off until you reach 600 points (assuming a max lvl roster giving a max MMR rating). Then from that point onwards it plays like it always has (facing highly scored rosters). The person being hit loses the normal number of points. This also helps with the insane incoming attacks because ppl are getting more points per match... so less attacks in total... so less attacks on everyone meaning less points loss and not needing to make as many extra attacks etc etc. Noob rosters face other noob rosters but aren't getting a points multiplier to do so. So for them it's as if nothing changed BUT you don't get slapped by vet rosters at any point cause they are all fighting each other (but needing less matches to advance than said vets used to to compensate increased difficulty (and longer matches, more damage taken etc)).