DaveyPitch wrote: I'm quite liking using my buffed Ares in his current tournament. I have him at 4/4/5 and level 45, and his Green hits for some ridiculous damage if you build a good reserve of AP. I currently team him with Spider-Man and Magneto (Classic) so they can use them Blue and Purple matches, and I can use Spidey's heal if the CD tile gets destroyed before Ares can heal himself. Not sure how much use I'll get out of him beyond any tournament he's buffed in, but I'm enjoying the strategy behind using him at the minute, knowing when to trigger his powers to minimise the damage to myself.
Misguided wrote: DaveyPitch wrote: I'm quite liking using my buffed Ares in his current tournament. I have him at 4/4/5 and level 45, and his Green hits for some ridiculous damage if you build a good reserve of AP. I currently team him with Spider-Man and Magneto (Classic) so they can use them Blue and Purple matches, and I can use Spidey's heal if the CD tile gets destroyed before Ares can heal himself. Not sure how much use I'll get out of him beyond any tournament he's buffed in, but I'm enjoying the strategy behind using him at the minute, knowing when to trigger his powers to minimise the damage to myself. Like you, I don't really see using him outside of a boosted tourney or a DA event, but worth some iso investment to acquire Patch covers.
jozier wrote: pasa_ wrote: jozier wrote: 4/4/5 is ideal. Was there some explanation? To me it seems 4/4/4 is mandatory and the last point is pretty arbitrary for all. I currently have a 5th yellow cover and didn't apply yet, some input would be welcome. Have little experience with countdown tiles from my team. The 5th cover in green doesn't do all that much (damage is based on total amount of green AP anyway, and you're going to get 6 AP 99% of the time instead of just 5 green AP, so you don't need the AP reduction. The 5th cover in red raises the threshold from 25% to 30%. Very marginal increase, not really worth it. The 5th cover in yellow reduces the countdown timer. Any time you can get a tile to activate faster, it's better. So 4/4/5 is ideal. 5/3/5 or 3/5/5 is a waste because you're sacrificing overall strength for tiny gains that again, aren't all that useful.
pasa_ wrote: jozier wrote: 4/4/5 is ideal. Was there some explanation? To me it seems 4/4/4 is mandatory and the last point is pretty arbitrary for all. I currently have a 5th yellow cover and didn't apply yet, some input would be welcome. Have little experience with countdown tiles from my team.
jozier wrote: 4/4/5 is ideal.
eidehua wrote: Almost certain you give (current ap)/2 green to enemy and deal (current ap)*dmg per ap. No -6 or -5
EvilSonGoku wrote: I went 5/3/5 for 2 reasons.. first, I team him with rags so I hope he gets his green off before rags and 2nd, I screwed up and added green before I thought it thru.
mischiefmaker wrote: I actually don't think 5/3/5 is that bad -- Ares' red is pretty weak.
Psykopathic wrote: So far in the tournament yellow is my least used skill. It's the only 1 at 5 ATM. 4/3/5 lvl 60ish ATM.I just can't justify destroying my own health with yellow rather than just letting the enemy have green ap then using spideys yellow to heal. The red boosted has been apsolutely amazing at lvl 3 and the green is destroying everything. Yellow I hurt myself then the heal tile gets destroyed. It has been very counter-productive. Any1 having similar experience?
Polkio wrote: Psykopathic wrote: So far in the tournament yellow is my least used skill. It's the only 1 at 5 ATM. 4/3/5 lvl 60ish ATM.I just can't justify destroying my own health with yellow rather than just letting the enemy have green ap then using spideys yellow to heal. The red boosted has been apsolutely amazing at lvl 3 and the green is destroying everything. Yellow I hurt myself then the heal tile gets destroyed. It has been very counter-productive. Any1 having similar experience? I got him at 85. Yellow deals huge damage. And before casting yellow make sure there are no easy yellow matches at board and you will have 100% sure that he heals himself (and do more damage)
Kyosokun wrote: mischiefmaker wrote: I actually don't think 5/3/5 is that bad -- Ares' red is pretty weak. I don't agree. Unboosted, it (total) deals as much or more damage as Wolv's red, costs 1 less, and it gets a huge boost if he's critically wounded.