Phaserhawk wrote: simonsez wrote: Arondite wrote: No, I don't think he is. I don't get the math that says one skull cracker = 3 razor's edge Skull Cracker does 1148 to each enemy Razor's Edge does 1719 to one enemy. It would take 3 Razor's Edge to equal or exceed the damage of 1 Skull Cracker. The only time Razor's Edge is better is when there is only 1 opponent left, because even if 2, you have 2 free turns of damage to add on
simonsez wrote: Arondite wrote: No, I don't think he is. I don't get the math that says one skull cracker = 3 razor's edge
Arondite wrote: No, I don't think he is.
Ben Grimm wrote: Phaserhawk wrote: simonsez wrote: Arondite wrote: No, I don't think he is. I don't get the math that says one skull cracker = 3 razor's edge Skull Cracker does 1148 to each enemy Razor's Edge does 1719 to one enemy. It would take 3 Razor's Edge to equal or exceed the damage of 1 Skull Cracker. The only time Razor's Edge is better is when there is only 1 opponent left, because even if 2, you have 2 free turns of damage to add on Using those numbers, it would take 2 of Razors Edge to equal One Skull Cracker, not three. 2x1719=3438 and 3x1148=3444.
john1620b wrote: Gamora actually goes rather well with the new character. Depending on the third character, she would tank green, red, and black (and blue if there is no blue user). Use purple to accelerate black, which lets you use a strong Bad Reputation quickly. You can then use a 5 AP red and an 8 AP green for quick damage, as well as the persistant attack tile that is being generated. Seems like a lot of damage that would add up quickly.
locked wrote: I've been taking our normal/hard nodes with Gamora/Hood/oBW with Gam's build being 5/3/5 for a few weeks already.
simonsez wrote: locked wrote: I've been taking our normal/hard nodes with Gamora/Hood/oBW with Gam's build being 5/3/5 for a few weeks already. What's your scaling like?
locked wrote: My hardest nodes usually hit 395 by the end of an event/sub ('Ares' in Florida, 'Bullseye III' in Savage Land).
simonsez wrote: locked wrote: My hardest nodes usually hit 395 by the end of an event/sub ('Ares' in Florida, 'Bullseye III' in Savage Land). Dang... seems like a lot of health to whittle down without having nukes.
Quebbster wrote: I have a level 166 Gamora that's 5/4/4 since that is how the covers fell, and I just got another Red and Black from Taco tokens, meaning I could go with pretty much any cover configuration. What's considered her best build these days? I'm leaning towards 5/3/5 since I really like Skull Cracker and Bad Reputation. Losing damage on Razor's Edge is suboptimal, but with powerful strike tiles I should still be able to pump out the damage.
Infrared wrote: Not sure if it was just luck, but if one enemy was already stunned and I used OrionGirl?'s green, it seemed to always stun the remaining two enemies rather than choosing the one who was already stunned. My build was 5/5/3 and that worked pretty well in the recent PVP with CapMarvel's black. Also, one hit from her red could almost take down Dormy'sPawn because her level was boosted so high.
dkffiv wrote: I wish the difference between 3 and 5 covers in red wasn't so drastic. For hard PvE nodes I think 5/3/5 is the superior build (R&G Gamora Star-Lord might be good enough to tackle 395 nodes, especially if one of them is boosted). For easy PvE nodes 5/5/3 is superior but I could just as easily bring Psylocke along for a similar function. For Lightning Rounds 5 red is probably better because you're bringing Xforce but in super-buffed PvP Xforce isn't worth bringing if you're facing 2-3 15k+ targets. I didn't really miss Xforce with a 280 Groot + Gamora during Black Vortex so if the PvP format remains as several 3* are 280 then 5 black is probably the way to go. Had 5/5/3, got a black from DP token to make her 5/4/4, now I'm sitting on another red from the daily and debating if I should switch her back or just wait for the last black cover.