Lerysh wrote: Cajun Thief as written is way way too good. Especially given this version of Gambit and TGT will be inseparable. It will basically guarantee the AI has no green or purple (or blue).
Scoregasms wrote: I think there should be some mechanic to get rid of charged tiles too, whether that's Gambit using all charged tiles and drains charge to power a damage ability or update existing abilities like radar sense to include charged tiles as a special tile. When she gets going, it's charged tiles everywhere and if strike and countdown tiles can be negated/converted for damage, charged tiles should too. Other characters like Bishop or Electro could also have a similar ability if ever they get released too.
Arondite wrote: Cajun Thief is too strong and the others are too weak.
Xiphoen wrote: :blackflag: Cajun Thief - Passive Matching a charged tile will steal 1 AP of the charged tile's color from the enemy team Level 2 - Matching a charged tile will steal 1 AP of the charged tile's color from the enemy team and create a 40 damage attack tile Level 3 - Matching a charged tile will steal 2 AP of the charged tile's color from the enemy team and create a 40 damage attack tile Level 4 - Matching a charged tile will steal 2 AP of the charged tile's color from the enemy team and create a 60 damage attack tile Level 5 - Matching a charged tile will steal 2 AP of the charged tile's color from the enemy team and create 2 30 damage attack tiles
konannfriends wrote: i dont like the purple. it doesnt do any damage meaning even though you got a but load of purple you need to bring a purple user to reap the benefits