Cammorak wrote: I honestly think the devs were coming from the right place but just kind of missed the mark in terms of execution. They upgraded him with a lot of new/infrequent mechanics (charged tiles, random column destruction, team damage, and self heal) in an effort to update him, but I think the biggest issue is that all of those mechanics are difficult to balance. I generally like to draw the distinction between interesting and good when thinking about character design, and I think new Rags is very interesting but not necessarily good, and I think the key issue underlying that is the fact that it's challenging to balance many interesting or unique abilities. Charged tiles could be really dangerous if they match right away, but they could also just as easily be matched by the opponent, and then the mechanic becomes useless to the player and a liability. Similarly, self-heal can be really useful, but it can also be broken. I think R&G is the prime example of this because his heal + TU wipe is obviously his premier ability, but if it was on someone like BP or Thor with their high direct damage abilities, it would be completely broken. And I think that's going to be the struggle with this suite of abilities: having a heal paired with team damage and trying to toe the line between nerfing him into uselessness and making him totally broken. But fixing that would require a subtle touch and some relatively frequent adjustments, which this forum seems to strongly discourage based on the yelling I've seen. Probably the first step in that would be trying to drop Godlike Power to 12 . If that doesn't work, maybe the next step would be adjusting the amount of blue generated by Thunderclap, which might make him more like a decent battery with some teeth. Maybe the heal could be increased too, but that has a much larger possible range of values, whereas adjusting costs is a relatively rough adjustment (14-12 is a lot easier than 1400-1600 or more).
Tripwire wrote: He's such a non-factor that I prioritize everything else before him. That includes Moonstone and goons like Empiricists. It's clear from his rework and 4hors nerf that the devs are overvaluing charged tiles a little bit. Otherwise it's hard to explain why they manage to come out with such good, non-overpowered characters like Luke Cage, Doom, even Daredevil, and then manage to release him in this state. Unless there are two character designers at work in the company.
Tripwire wrote: I don't mind if he stays like this, because of the many times he appears in PvE. I'll never use him and he's now someone I can leave for last in PvE. Old Ragnarok was someone I would prioritize because of his cheap powers and the cascades he could cause. Now he's not even a minor annoyance and his charged tiles usually help me instead of his team.
Pylgrim wrote: Completely agree. The person I was answering to was actually advocating for a Thor's nerf. Hyperbole was merited.
camichan wrote: Tripwire wrote: I don't mind if he stays like this, because of the many times he appears in PvE. I'll never use him and he's now someone I can leave for last in PvE. Old Ragnarok was someone I would prioritize because of his cheap powers and the cascades he could cause. Now he's not even a minor annoyance and his charged tiles usually help me instead of his team. This carries weight with me. Nerfing Ragnarok unintentionally does have merit, maybe more than if they were to have buffed him, since now, at least my PVE experience is substantially less miserable. I still have to suffer the 2* Chemical Reactions to the face every 2-3 turns, and the Venom Snares, and Moonstone Gravity Warps, but at LEAST I can save mobile phone battery power now not having to wait for Rags Godless **** cascade chains to finish. Progress.
gamar wrote: Pylgrim wrote: Completely agree. The person I was answering to was actually advocating for a Thor's nerf. Hyperbole was merited. Not really, because Thor merits a nerf
BubBLeB0y1977 wrote: His godlike power is the worst green in the game.
Lerysh wrote: Bagnarok's green is easily bottom 10 powers in the entire game right now,
ark123 wrote: gamar wrote: Pylgrim wrote: Completely agree. The person I was answering to was actually advocating for a Thor's nerf. Hyperbole was merited. Not really, because Thor merits a nerf Not really. He's great as a boosted character but outside of that he's just too slow to matter much in pvp.